Chip

Blue Dragon of Desire

Description:

Chip.png

Social Statistics
Invoke Charm 65%
Invoke Impress 65%
Invoke Intimidation 45%
Invoke Trust 45%
Attributes
Intelligence Quotient
6
Mental Endurance
16
Mental Affinity
17
Physical Strength
(Supernatural)
22
Physical Prowess
15
Physical Endurance
(Supernatural)
19
Physical Beauty
23
Speed
25
Flying Speed
50
Armor
Type: None
Armor Rating:
Head
1
Arm
2
Leg
2
Main Body
Weight:
Mobility:
Cost:
Character Statistics
Archetype: Damsel in Distress. Alignment: Anarchist.
Motivation: General mischief mostly. However, tragically Chip genetic memory makes him all too aware that he isn’t the sharpest crayon in the box. This is something he solemnly accepts, but he’d love a way to be smart like other dragons.
Disposition: Chip is a well-intentioned trouble-maker still in search of identity.
R.C.C.: Zaayr Crystal Dragon. Place of Origin: Hrrac Island.
Sex: Male. Age: 12 days.
Size: 10.5 feet tall and 28 feet long; appears 3 feet long. Weight: 25,200lbs (12.6 tons).
Appearance: Chip is most comfortable appearing as a cute dragon (approximately 3 feet long) with a single horn protruding from his forehead, crystalline feathered wings and radiant blue crystal scales. When pleased with himself or happy, the diminutive dragon sparkles. When agitated, angered or frightened the energy within his hide bristles wildly and can even appear to fracture some of the scales.
In humanoid form, Chip has slicked back white hair, ice-blue eyes, a rather usual porcelain complexion and always appears as a child 10-years of age. His favorite colors are powdered blue and white (like his natural hide), but is not particularly fond of clothes (too restrictive!).
In both forms, he has brilliant midnight blue eyes that always appear slightly too big for his head and sparkle with a child-like wonder.
Physical Statistics
Awe Factor:
10.
A.R.:
8.
Hit Points:
150.
S.D.C.:
150.
M.D.C.:
600.
P.P.E.:
190.
Psi-Type:
Master.
I.S.P.:
94.
Recovery Rate: 12 per minute (3 per melee round).
I.S.P. Recovery: 2 per hour of rest or meditation.
P.P.E. Recovery: 5 per hour or 10 per hour of rest or meditation.
Class Statistics
O.C.C.: None.
Level of Experience: 1st level Dragon Hatchling.
Current Experience: 0,000/3,000.
Affiliations/Factions: None.
Attribute Limits & Movement
Carry: 2,200lbs (997.9 kg).
Lift: 2,200lbs (997.9 kg).
Throw: 1,100lbs (498.9 kg) up to 22 feet (6.7 m).
Run: 15 feet (4.5 m) per action; 17 mph (27.4 kmph).
Fly: 30 feet (9m) per action; 34 mph (54.7 kmph).
Swim: 9.9 feet (3 m) per action; 1.1 mph (0.9 knots).
Leap: 4 feet (1.2 m) up or 5 feet (1.5 m) across; counts as one attack and requires a strike roll of 5 or higher.
Birthrights Description Success
Dim-witted The character is a true dim-wit and probably rather child-like. His level of comprehension of an 8-10 year old child. Reduce the number of O.C.C. Skills by four, reduce the Related Skills, Secondary Skills and all Skill Bonuses by half. However, the character gain 4 additional Secondary Skills.
R.C.C. Abilities Description Success
Bend Light Can refract light in such a way as to turn invisible at will (indefinite duration).
Bio-Regeneration Heals 12 per minute; 3 per melee round.
Breathe Magic Flame Can breathe light blue fire that is magical in nature. This fire can inflict damage to energy beings, Entities, Astral Beings, Spirits and the intangible from the physical or Astral planes.
Convert Light to Heat Energy Range: Self; 12 feet (3.6 m) will feel hot and uncomfortable. Duration: 10 minutes per level of experience. Cost: 5 I.S.P. and 1 P.P.E.
Details: This enables the Zaayr to radiate heat. The intensity of the heat can be a comfortable warmth like a heat rock to mega-damage hot. Anybody touching the dragon suffers 1D6 M.D. Since this is a magic ability, the super-heated body does not set everything it touches on fire.
Crystal Body Impervious to lasers, resistant to heat and fire (does half damage, including M.D. magic fire and plasma energy)
Dimensional Teleport Can teleport self to any known dimension at no P.P.E. cost.
10%
Eye Lasers The Zaayr can convert and concentrate light to shoot laser beams from its eyes.
Multilingual Magically understands and speaks all languages.
Recognize Magic Recognizes and intuitively knows how to use magical items, scrolls and magic circles without instruction.
40%
Reduce Size Reduce size at will, as small as a dwarf (about 3ft/0.9 m).
Reflect Lasers Duration: 2 minutes per level of experience; for absorption. Cost: 5 to absorb, none to reflect.
Details: The crystalline body of the Zaayr reflects lasers with no damage to the dragon. Furthermore, by spending I.S.P. the hatchling can absorb laser fire (no damage) and harmlessly release it in some other light spectrum.
Reflect Light Range: Line of sight up to 3,000 feet (910 m); looks like an area of flashing and blinding light the shape of a dragon. Cost: 3 I.S.P.
Details: When exposed to daylight or bright artificial light, the hatchling can reflect light in such a way as to become a blinding, sparkling area of light like a thousand mirrors in the sunlight. Those attacking are at -5 to ranged strike, -7 to close combat strike, -4 to parry and -4 to dodge. Area affect attacks are at -1 to strike; high quality sunglasses or polarized vision (natural or bionic) reduce penalties by half.
Sense Dragons Can sense the presence of dragons up to 4,000 feet (1,219 m); requires line of sight.
Sense Ley Lines & Nexuses Can sense ley lines and nexus points out to 20 miles (3.2 km); cannot pin-point specific locations, merely their presence.
Teleport Can teleport self up to 500 feet (152.4 m) and perform a teleport dodge.
14%
Metamorphosis Duration: 1 hour per level of experience.
Details: Can transform into a white skinned humanoid (can have the features of a human or any humanoid).
Zaayr Sight Can see all spectrums of light, including infrared and ultraviolet; nightvision 1,000 feet (305 m). Plus, keen color vision, hawk-like long-range vision (can see two miles/3.2 km) and see the invisible.
Combat Statistics
Attacks/Actions per Melee:
5
Initiative
+ 0
Strike (Close Combat)
+ 0
Strike (Ranged Combat)
+ 0
Strike (Modern Combat)
+ 0
Disarm
+ 0
Entangle
+ 0
Restrained Strike (12+)
+ 2
Damage
+ 0
Dodge
+ 0
Parry
+ 0
Roll with Impact
+ 2
Critical Strike
20
W.P. Knife
Strike (Close Combat)
+ 0
Strike (Ranged Combat)
+ 0
Damage
+ 0
Parry
+ 1
Saving Throws
Base
Save vs Awe
+ 0
Save vs Horror
+ 0
Save vs Disease
+ 5
14+
Save vs Drugs
+ 5
15+
Save vs Illusion
+ 0
Save vs Insanity
+ 1
Save vs Magic
+ 2
12+
Save vs Mind Control
+ 0
Save vs Pain
+ 5
Save vs Non-Lethal Poison
+ 5
16+
Save vs Lethal Poison
+ 5
14+
Save vs Psionics
+ 1
10+
Save vs Coma & Death
+ 8%
R.C.C. Skills
Level Up
Base Skill
Quality
Literacy: Dragonese
+ 3%
98%
Native
Mathematics: Advanced
+ 3%
98%
Mathematics: Basic
+ 3%
55%
Impersonation
Impersonal Archetype
+ 2%
40%
Impersonal Individual
+ 2%
26%
Imitate Voices & Sounds
Imitate Accent/Sound
+ 2%
52%
Imitate Individual
+ 2%
46%
Laser Communications
+ 3%
40%
Pick Pockets
+ 3%
35%
Ventriloquism
+ 2%
26%
Hand to Hand: Dragon
1st level
Special Areas of Interest & Expertise
Level Up
Base Skill
Quality
Lore: Psychics & Psionics
+ 3%
32%
Secondary Skills
Level Up
Base Skill
Quality
Gemology
+ 3%
25%
Identify Fake Gems & Precious Metals
+ 3%
15%
Play Xylophone
+ 3%
35%
Basic
Sing
+ 3%
35%
Basic
Swimming
+ 3%
50%
Basic
W.P. Knife
1st
W.P. Targeting
1st
Magical Knowledge
Can only learn spells related to light and darkness, plus Close Rift and Dimensional Portal.
Name
P.P.E.
Range
Duration
Save
Psychic Powers
Name
I.S.P.
Range
Duration
Save
Astral Golem
50+
1 mile
Special
Astral Projection
8
Self
5 minutes
Clairvoyance
4
Self
6D6 melees
Commune with Spirits
6
Self
Two minutes
Empathy
4
4
100 foot area
Standard
Empathic Transmission
6
60 feet
2D6 minutes
Standard
Hypnotic Suggestion
6
12 feet
Varies
Standard
Intuitive Combat
10
Self
2 melee rounds
Machine Ghost
12
Self
3 minutes
Mask I.S.P. & Psionics
7
Self
10 minutes
Mask P.P.E.
4
Self
10 minutes
Meditation
0
Self
1+ hours
Mind Block
4
Self
10 minutes
Object Read
6
Touch
Varies
Presence Sense
4
120 foot area
2 minutes
Read Dimensional Portal
6
1 foot
1 melee round
Remote Viewing
10
Self
2D6+6 seconds
Special
See Aura
6
60 feet
2 melee rounds
See the Invisible
4
120 feet
1 minute
Sense Dimensional Anomaly
4
100 feet
2 minutes
Sense Evil
2
140 foot area
2 minutes
Sense Magic
3
120 foot area
2 minutes
Sense Time
2
Self
15 minutes
Sixth Sense
2
90 feet
1 melee round
Speed Reading
2
Self
3 minutes
Telepathy
4
60-140 feet
2 minutes
Conditional
Total Recall
2
Self
Permanent
Equipment
None.
Money
0 credits.
0 black market credits.
Blue Fire Breath
Range: 300 feet.
Strike (Range): + 1
Damage: 4D6 +1 M.D.
Payload: 1 I.S.P. per melee round.
Crystal Claw
Range: Close Combat
Strike (Melee): + 0
Disarm: + 0
Damage
(Restrained):
4D6 S.D.C.
Damage
(Full Strength):
2D6 M.D.
Damage
(Power Attack):
4D6 M.D.
Parry: + 1
Crystal Eye Lasers
Range: 1,000 feet; reduce by half on an overcast day or in artificial light. Reduce to 100 feet during night. Cannot be used in total darkness.
Strike (Ranged): + 1
Disarm: + 0
Damage: 4D6 + 1 M.D.
Payload: 5 I.S.P. per blast
Bio:

Chip

Rifts®: Megaversal Highway™ LiamGray