Emily Moser

Ex-Qubec Glitter Girl Pilot

Description:

Social Statistics
Invoke Charm 55%
Invoke Impress 55%
Invoke Intimidation 4%
Invoke Trust 4%
Attributes
Intelligence Quotient
11
Mental Endurance
15
Mental Affinity
14
Physical Strength
13
Physical Prowess
23
Physical Endurance
10
Physical Beauty
21
Speed
16
Armor: The Bandito
Type: Light M.D.C.
Armor Rating: ???
Head
1
30 / 30
Arm
2
18 / 18
Leg
2
24 / 24
Main Body
38 / 38
Weight: ???lbs.
Mobility:
Cost: 10,000 credits.
Character Statistics
Archetype: Alignment: Unprincipled
Motivation: Makeup for the atrocities she inflicted upon d-bees and magic users.
Disposition: Emily is a bright and cheerful girl who seeks the best in people and questions the need to kill “enemies”
R.C.C.: Human Place of Origin: Quebec
Sex: Female. Age: 19
Height: 5ft 5 inches Weight: 122 lbs
Appearance: ???.
Physical Statistics
Horror Factor:
A.R.:
Hit Points:
13
S.D.C.:
46
M.D.C.:
P.P.E.:
Psi-Type:
I.S.P.:
Recovery Rate:
Class Statistics
O.C.C.: Glitter girl Pilot
Level of Experience: 1st level Glitter Girl Pilot
Current Experience: 0,000/2,150.
Affiliations/Factions: None
Attribute Limits & Movement
Carry: ?lbs (? kg).
Lift: ?lbs (? kg).
Throw: ?lbs (? kg) up to ? feet (? m).
Run: ? feet (? m) per action; ? mph (? km).
Fly: ? feet (?m) per action; ? mph (? km).
Swim: ? feet (?m) per action; ? mph (? knots).
Leap: ? feet (?m) up or ? feet (?m) across; counts as one attack and requires a strike roll of 5 or higher.
Birthrights Description Success
Sexual Charisma (2) The character knows how to attract and encourage the opposite sex
+ 25% to seduction, find contraband, dance, pick pockets, intelligence and interrogation when dealing with the opposite sex.
Glibness (1) The character is naturally glib, they have a way with words and can talk circles around someone.
+ 5% to Public Speaking and other etiquette-based rolls, + 6% to Seduction. Reduce the time required to seduce or charm someone by half
Good Will to All Men (2) The character is a champion of compassion and kindness, a truly selfish hero and paragon of virtue. They are free of envy and selfishness and prefer saving life over taking it, believing that even the most vile of men deserve a second (or third, or fourth) chance.
Bonuses: + 1 on initiative, + 2 to parry for another (such as a downed ally), + 2 to parry when outnumbered and can defend against from twice as many attackers as normal before blows start slipping through their defenses.
Penalties: The character is something of an idealist and tends to make the same mistakes over and over. Any time someone pleads for mercy or forgiveness or apologizes and promises to make a mends for their wicked ways (but no more than once per encounter!), the character must save vs insanity (14 or higher) or trust their instincts and believe them. This means the hero may open themselves up to sneak attacks or (as is all too often the case) allow a diabolic villain to escape.
O.C.C. Abilities Description Success
Glitter Boy Combat moves
– Tear / Pry 1D4 M.D.
Successful
Strike
Full Speed Running Ram x2 P.S. Damage and 1 – 50% of Knockdown
Successful
Strike
Combat Statistics
Robot Combat Bonus
Attacks/Actions per Melee:
4
6
Initiative
+2
Strike (Close Combat)
+ 4
+ 7
Strike (Ranged Combat)
+ —
+ 3 GST-104 Cannon
+ 2 Traditional Boom Guns
+ 2 Energy / Long Range
Strike (Modern Combat)
+ 1
Disarm
+ 3
Entangle
Restrained Strike (12+)
+ 2
+ 12
Damage
Robot P.S.
Dodge
+ 5
+ 7
Parry
+ 5
+ 8
Roll with Impact
+ 5
+ 7
Critical Strike
W.P. Energy Rifles
Strike (Modern Combat)
+ 0
W.P. Heavy M.D. Weapons
Strike (Modern Combat)
+ ???
Saving Throws
Base
Save vs Awe
Save vs Horror
+ 1
Save vs Disease
14+
Save vs Drugs
15+
Save vs Illusion
Save vs Insanity
Save vs Magic
12+
Save vs Mind Control
Save vs Pain
Save vs Non-Lethal Poison
16+
Save vs Lethal Poison
14+
Save vs Psionics
16+
Save vs Coma & Death
— %
O.C.C. Skills
Level Up
Base Skill
Quality
Language: English, French
1%
88%
Native
Literacy: English, French
5%
65%
Native
Radio: Basic
5%
60%
Electronic Countermeasures
5%
40%
Pilot: Robots & Power Armour
3%
66%
Robot Armour/Robot Combat Elite: Glitter Boy (All Types
Robot Combat: Basic
Pilot: Automobile
2%
60%
Pilot: Hover Craft
5%
60%
Read Sensory Equipment
5%
30%
Surveillance Systems
5%
35%
Intelligence
4%
42%
Land Navigation
46%
4%
Tracking
5%
30%
Wilderness Survival
5%
40%
Weapon Systems
5%
50%
W.P. Energy Rifles
1st level
W.P. Heavy M.D. Weapons
1st level
Hand to Hand: Basic
1st level
O.C.C. Related Skills
Level Up
Base Skill
Quality
Seduction
3%
32% / 57%
Demolitions
3%
70%
Prowl
5%
32%
Gymnastics
Secondary Skills
Level Up
Base Skill
Quality
Athletics
Wardrobe & Grooming
4%
50%
Dance
5%
30%
Salvage
5%
35%
Bonus Skills
Level Up
Base Skill
Quality
Sense of Balance 5% 50% Bonus
Work Parallel Bars & Rings 3% 60% Bonus
Back flip 2% 70% Bonus
Basic Prowl Bonus Bonus
Basic Climb 25% Bonus
Climb Rope/Rappel 2% 60% Bonus
Equipment
4x Signal Flares, Survival Knife, Air Filter & Gas mask, Canteen, I.R.M.S.S., Robot Medical Kit, 120ft rope (30m)
Clothes
Uniform, Utility Belt, Standard Ammo Belt
Current Food Supplies
x14 Protein Bars
Money
3,040 credits.
0 black market credits.
Glitter Girl Robot
Model: QGB-2-20
Nicknames: Gigi or Two-Twenty
Class: Laser Resistant Infantry Personnel Assault Unit
Crew: 1 Pilot
M.D.C. By Location
QST-104 Double-Up Assault Cannon 150 / 150
~Shoulder Mini-Missile Launchers (2) 20 / 20 (Left) 20 / 20 (Right)
~Head 270 / 270
~Hands (2) 80 / 80 (Left) 80 / 80 (Right)
Legs (2) 400 / 400 (Left) 400 / 400 (Right)
Reinforced Pilots Compartment 90 / 90
Main body 650 / 650
~ indicates small target requires called shot at -4
Note: Laser Weapons do Half Damage
Speed
Running: 90 Mph
Leaping: 15ft + 12ft with Running Start. Jet Thrusters 120ft, if necessary the Trusters can momentarily hold the Gigi aloft as high as 18ft for 2d4x10 seconds
Swimming: 20 Mph
Maximum Depth: 1 Mile
Statistical Data
Height: 9ft 6 Inches
Width: 3ft, 6 Inches
Length: 3ft
Weight: 1 Ton (Fully Loaded)
P.S.: Robotic 36
Cargo: Footlocker
Power System: Nuclear 20yrs life
Cost: 24 Million
Q1-01 Laser Pistol
Range: 800ft
Damage: 3D4 M.D. Single
4D6 M.D. Short Burst (4)
Payload: 20 – E-clip, 30 – Long
Q2-10 Laser Pulse Rifle
Range: 2000ft
Damage: 1D6 to 3d6 M.D. Single
6D6 + 6 M.D. Short Burst (5)
Payload: 20 – E-clip, 30 – Long
High Explosive Grenades
Range: Thrown
Damage: 3d6 M.D.
Quantity Available: 2
Ammo
8x Standard Eclips
Bio:

Emily Moser

Rifts®: Megaversal Highway™ DuanneGray