Richard Martinez

Renegade Supersoldier

Description:

Archetype:
Alignment: Unprincipled.
Motivation: To try and learn how to live without needing to take up arms at every turn.
Disposition:
Race: Human; augmented superhuman.
Sex: Male
Age: 10 (appears to be 21).
Height: 6’6”
Weight: 190lbs
Appearance: A tall muscled man with short-cropped brown hair and a chiselled jaw. Even with his endoskeleton he looks completely normal except for the code ‘R-015-003’ tattooed in small black print under his left eye.
O.C.C.: Supersoldier
Level of Experience: 01
Current Experience: 0000
Affiliations/Factions: Renegade operative/experiment linked to the CS DSD (secret project run by the Republicans).
Attributes: I.Q. 13, M.E. 14, M.A. 14, P.S. 26, P.P. 16, P.E. 15, P.B. 15, Spd. 57.
Attribute Bonuses/Penalties: Strength is considered Robotic. Fatigues at 1/20th the rate of a normal human. No penalties to perception under stress and vehicle combat penalties are all halved.
Hit Points: 41
S.D.C.: 115
M.D.C.: 200 M.D.C. (skeleton only).
Horror Factor: None.
P.P.E.: 01.
I.S.P.: -
Attacks/Actions per Melee: 08
Combat Bonuses: + 0 to perception, + 3 to initiative, + 1 strike ( + 1 to strike with FR L-20; + 7 if aimed), + 4 to parry, + 3 to dodge, + 2D6 damage to kick attacks, + 1 to pull punch + 2 to roll with impact.
Resistance/Saving Throw Bonuses: + 2 to save vs bio-manipulation, + 20% to save vs coma/death, + 10 to save vs gases/poisons/ drugs ( + 7 when dealing with magical potions, poisons and chemicals), + 8 to save vs horror factor, + 2 to save vs insanity, + 2 to save vs possession.
Natural Abilities: Can leap 25ft + 2.5ft per level high and 50ft + 5ft per level long (double with a short running start), enhanced sense of smell and taste (instantly recognize odours (75%), recognize a person by scent (45%) and even track by smell/taste alone (55%)), can deal with falls from up to 100ft and can right himself and take no damage from a fall (01-60% chance of success), chemical resistance (all chemicals, drugs and poisons are halved; even if the saving throw is failed).
Special O.C.C. Abilities Alter Facial Features and Stature: Using mechanical parts within his face, the character can change his facial appearance with ease (as per the minor super power).
Nanosurgical Regeneration: Heals at a rate of 4 Hit Points or S.D.C. per minute, or 40 H.P. or S.D.C. per hour for serious injury (heavy trauma, like the character losing all his S.D.C. and/or half or more of his Hit Points, overwhelms the nano-medical system, reducing the amount of damage they can repair rapidly).
O.C.C. Skills
Language (Native): American 98%
Language (Other): Spanish 70% + 3%
Climbing 60%/50% + 5%
Land Navigation 46% + 4%
Intelligence 42% + 4%
Math: Basic 65% + 5%
Parachuting 60% + 5%
Pilot: Hovercycles 80% + 3%
Pilot: Robots & Power Armor 66% + 3%
Radio: Basic 60% + 5%
Radio: Scrambler 45% + 5%
Recognize Weapon Quality 37% + 5%
Running
Wilderness Survival 45% + 5%
W.P. Chain
W.P. Energy Pistol
W.P. Energy Rifle
W.P.: Heavy M.D. Weaponry
W.P. Paired
Hand to Hand: Commando
O.C.C. Related Skills:
Boxing
Demolitions 56% + 3%
Military Etiquette 50% + 5%
Sniper
Secondary Skills:
Literacy (Native): American 40% + 5%
Magical Knowledge: None.
Spell Strength: -
Psionic Powers: None.
Vulnerabilities: His titanium alloy endoskeleton can be detected via x-rays however cannot be detected via conventional metal detectors. Also has an immense chemical resistance; even to magical chemicals, potions and drugs. Suffers a – 10% skill penalty when needing delicate touch due to his deadened sense of touch (already counted).
Birthrights: Additional Training (2), Ambidextrous (2), Amnesiac (0), Steady Nerves (2). Banked: 1 level 3 or lower.
Armor: Republican Infantry Armour (missing Republican decals).
Weapons: Melee: Vibro Bayonet, Commando Survival Knife, 2x M.D.C. Aluminium Nunchaku, Garrotte.
Ranged: NG-35 Heavy Laser Pistol, Force Recon Special L-20 Laser Pulse Rifle, FMG9 Collapsible SMG.
Ordinance: 4 CS Plasma Grenades, 2 Red Smoke Grenades, 2 Green Road Flares.
Ammo: 8 E-clips, 200 rounds of 9mm ammo and a pair of spare 50 round G-Mags.
Equipment: Distancing binoculars, pocket computer, utility belt, air filter & gas mask, walkie-talkie, uniform, dress uniform, combat boots, canteen and 10 days’ worth of MRE rations and 20 meal bars.
Vehicles: NG-150 Streetrunner Hovercycle with solar cells (never bought or used by the CS, so they can be easily bought covertly for research bases).
Money: 4600 credits.

Bio:

Richard Martinez

Rifts®: Megaversal Highway™ aussiegrif