Rifts®: Megaversal Highway™
Motivation: To try and learn how to live without needing to take up arms at every turn.
Race: Human; augmented superhuman.
Age: 10 (appears to be 21).
Appearance: A tall muscled man with short-cropped brown hair and a chiselled jaw. Even with his endoskeleton he looks completely normal except for the code ‘R-015-003’ tattooed in small black print under his left eye.
Level of Experience: 01
Current Experience: 0000
Affiliations/Factions: Renegade operative/experiment linked to the CS DSD (secret project run by the Republicans).
Attributes: I.Q. 13, M.E. 14, M.A. 14, P.S. 26, P.P. 16, P.E. 15, P.B. 15, Spd. 57.
Attribute Bonuses/Penalties: Strength is considered Robotic. Fatigues at 1/20th the rate of a normal human. No penalties to perception under stress and vehicle combat penalties are all halved.
Hit Points: 41
M.D.C.: 200 M.D.C. (skeleton only).
Horror Factor: None.
Attacks/Actions per Melee: 08
Combat Bonuses: + 0 to perception, + 3 to initiative, + 1 strike ( + 1 to strike with FR L-20; + 7 if aimed), + 4 to parry, + 3 to dodge, + 2D6 damage to kick attacks, + 1 to pull punch + 2 to roll with impact.
Resistance/Saving Throw Bonuses: + 2 to save vs bio-manipulation, + 20% to save vs coma/death, + 10 to save vs gases/poisons/ drugs ( + 7 when dealing with magical potions, poisons and chemicals), + 8 to save vs horror factor, + 2 to save vs insanity, + 2 to save vs possession.
Natural Abilities: Can leap 25ft + 2.5ft per level high and 50ft + 5ft per level long (double with a short running start), enhanced sense of smell and taste (instantly recognize odours (75%), recognize a person by scent (45%) and even track by smell/taste alone (55%)), can deal with falls from up to 100ft and can right himself and take no damage from a fall (01-60% chance of success), chemical resistance (all chemicals, drugs and poisons are halved; even if the saving throw is failed).
Special O.C.C. Abilities Using mechanical parts within his face, the character can change his facial appearance with ease (as per the minor super power).
Heals at a rate of 4 Hit Points or S.D.C. per minute, or 40 H.P. or S.D.C. per hour for serious injury (heavy trauma, like the character losing all his S.D.C. and/or half or more of his Hit Points, overwhelms the nano-medical system, reducing the amount of damage they can repair rapidly).
Language (Native): American 98%
Language (Other): Spanish 70% + 3%
Climbing 60%/50% + 5%
Land Navigation 46% + 4%
Intelligence 42% + 4%
Math: Basic 65% + 5%
Parachuting 60% + 5%
Pilot: Hovercycles 80% + 3%
Pilot: Robots & Power Armor 66% + 3%
Radio: Basic 60% + 5%
Radio: Scrambler 45% + 5%
Recognize Weapon Quality 37% + 5%
Wilderness Survival 45% + 5%
W.P. Energy Pistol
W.P. Energy Rifle
W.P.: Heavy M.D. Weaponry
Hand to Hand: Commando
O.C.C. Related Skills:
Demolitions 56% + 3%
Military Etiquette 50% + 5%
Literacy (Native): American 40% + 5%
Magical Knowledge: None.
Psionic Powers: None.
Vulnerabilities: His titanium alloy endoskeleton can be detected via x-rays however cannot be detected via conventional metal detectors. Also has an immense chemical resistance; even to magical chemicals, potions and drugs. Suffers a – 10% skill penalty when needing delicate touch due to his deadened sense of touch (already counted).
Birthrights: Additional Training (2), Ambidextrous (2), Amnesiac (0), Steady Nerves (2). Banked: 1 level 3 or lower.
Armor: Republican Infantry Armour (missing Republican decals).
Weapons: Vibro Bayonet, Commando Survival Knife, 2x M.D.C. Aluminium Nunchaku, Garrotte.
NG-35 Heavy Laser Pistol, Force Recon Special L-20 Laser Pulse Rifle, FMG9 Collapsible SMG.
4 CS Plasma Grenades, 2 Red Smoke Grenades, 2 Green Road Flares.
Ammo: 8 E-clips, 200 rounds of 9mm ammo and a pair of spare 50 round G-Mags.
Equipment: Distancing binoculars, pocket computer, utility belt, air filter & gas mask, walkie-talkie, uniform, dress uniform, combat boots, canteen and 10 days’ worth of MRE rations and 20 meal bars.
Vehicles: NG-150 Streetrunner Hovercycle with solar cells (never bought or used by the CS, so they can be easily bought covertly for research bases).
Money: 4600 credits.