Tensions are running high as the labyrinth splits and two new paths open. Does this mean the heroes are closer than ever to achieving “victory” or could it mean that this mechanized deathtrap is even more sinister than any of them could have imagined?
Plus, what happened to Rob?
9th of May to the 12th of May, 110 P.A.
After a long and tedius wait, the safety room timer finally counted down allowing the group to continue. Although able to proceed, the heroes learned they were unable to advance in the game without first “Choosing a Princess” as the participant that had formerly chosen (Travis) had perished. After a brief discussion the troop and decided to double back. However, contact with the embryonic Redundancy Liquid that had filled the Drone Control Chamber had a strange effect on Viktor and Aya, rendering the Quickflex Alien lethargic and the young Hack Rat in a comatose state. Pressing on despite their setbacks the remaining heroes traversed the liquid quickly thanks to the superhuman swimming prowess of Rob and Gobi and were able to make it back to the Blue Room and rectify their previous mistake. This time registering the Slave of Envy as their choice.
With their choices locked in, the heroes made their way back through the Redundancy Liquid a second time, this time with Rob gathering up the semi-formed remains of the Red Rum Gang (minus Spyke and his driver who seemed mysteriously absent) and stored them in the lower chamber so when they awakened they would be unable to escape, except via the deadly spring that had devastated Gobi just days before.
Upon entering the Red Room the heroes cashed 20 of their 50 points buying new armor to replace the suit Aya had lot during the previous trials. However, upon recovering from her comatose state, it appeared that Aya had lost her memory of the last 48 hours, causing a great deal of discord and misunderstanding between all those clustered together in the small cramped room.
Uninterested in the rest and recovery period (or continuing to be cooped up in such awkward and cramped conditions, the troop agreed to press on to the next chamber while the window of opportunity was still open.
In this new chamber, the troop were joined by two new contestants. The first was an amnesic Larz who was shocked by their advance and backed up, nearly stumbling into a pit filled with humming razor-sharp vibro-spikes. The second was a face no one recognized, a wildly bipolar Crazy wearing armor painted like a tuxedo and wearing a top hat using the alias “Sprayandwipe”. Working together the troop overcome the spike trap as they had the many on the ice level beforehand but were met with automated laser turrets mounting the wall on the other-side and an elderly looking man in yellow strapped into a heavy Russian powered exo-suit. Non-responsive but to throw small flaming kegs that were seemingly conjured out of thin-air at the heroes, the troop quickly dispatched him and soon after the lasers before pressing on and recovering food from some crates, a strange pacifier artifact that projected a new “pacifier” icon above Gobi’s head as if to replace the Red Key that now belonged to the missing Rob; and “capturing” two of the mechanized crabs like those they had encountered during the Tutorial Level.
Severely damaged and unwilling to face more risk needlessly when expecting such a long wait, Gobi and Viktor decided to sit things out a while. However, after twenty minutes “Sprayandwipe” had grown tired of the lethargy and raced ahead, encountering a number of spring-traps, most of which he easily avoided, although one he could not. Trapped on the spring, battered to near death by the tremendous force, and realizing he was in an wind-tunnel with no leverage, Sprayandwipe dropped a grenade on the spring and destroyed it, taking an incredibly nasty fall as he landed among the shattered pieces of the crimson bouncer. Bloody and exhausted, Sprayandwipe decided he would take a few minutes to catch his breath and recover while he waited for the others to catch back up to him.
It was a great game for the most part and I probably would be giving it a 4 if I wasn’t so damn tired while playing but after the boss was defeated, things slowed to an absolute crawl and it felt more like torture than pleasure. It probably wouldn’t have been torturous if it wasn’t for my tiredness but it was what it was and cost a point nonetheless.
good game, only downside really was the bit of infighting between larz and sprayandwipe.