Adam Lebrandt

Half-Blood Son of Mormo Lord of Ghouls

Description:


Social Statistics
Invoke Charm 25%
Invoke Impress 25%
Invoke Intimidation 30%
Invoke Trust 30%
Attributes
Intelligence Quotient
11
Mental Endurance
21
Mental Affinity
15
Physical Strength
(Supernatural)
22
Physical Prowess
20
Physical Endurance
23
Physical Beauty
15
Speed
13
Flying Speed
N/A
Armor
Type: Armored Long Coat
Armor Rating: Not applicable.
Head
1
Arm
2
12
Leg
2
8
Main Body
28
Weight: 8lbs
Mobility: -5% to all physical skills.
Cost: 10,000 credits.
Character Statistics
Archetype: ???. Alignment: Principled (Good).
Motivation: Inner Peace and Self Truth.
Disposition: Calm, Display’s great self control .
R.C.C.: Human
(Dark One)
Place of Origin: ???
Sex: Male. Age: 17
Height: 6 feet Weight: ???lbs.
Appearance: as per bio pic.
Physical Statistics
Horror Factor:
15.
A.R.:
Not applicable.
Hit Points:
65.
S.D.C.:
142.
M.D.C.:
69.
P.P.E.:
133.
Psychic Potential:
Minor.
I.S.P.:
40.
Recovery Rate: Bio-Regeneration restores 25 per minute (6 per melee round).
I.S.P. Recovery: 1 per hour of sleep or 2 per 30 minutes of meditation (4 per hour).
P.P.E. Recovery: 5 per hour or 10 per hour of rest or meditation. Dark Ones instinctively know how to harness the P.P.E. from blood rituals and ley lines.
Class Statistics
O.C.C.: Air Warlock.
Level of Experience: 1st level Air Warlock.
Current Experience: 0,875/2,400.
Affiliations/Factions: ???
Attribute Limits
Carry: 1,100lbs.
Lift: 2,200lbs.
Throw: 550lbs (204.1 kg) up to 22 feet (4.8 m).
Run: 16 feet (15.8 m) per action; . mph (. km).
Leap: 4 up or 5 across; counts as one attack and requires a strike roll of 5 or higher.
Birthrights Description Success
Demon-Blooded The character was born of an unholy union between man and demon as per the Dark One Legacy.
Wizard Eyes The character’s eyes appear as clouds of roiling blood with two-pin pricks of radiant blue light, enabling Adam to perceive the flow of magic.
R.C.C. Abilities Description Success
Bio-Regeneration (2) Heals 25 points of damage per minute or 6 points at the end of each melee round. Plus, Adam can regenerate severe injuries that would normally require medical treatment or magic to heal (broken bones, organ damage, etc.) but can no longer receive cybernetic or bionic augmentation. The surgery is next to impossible because of the rapid healing (-30% penalty) and even if the surgery is successful, their body will reject the technology and expel it within 1D6 minutes.
Demonic Heritage: Generic The character’s true name can be used against them as a weapon. When facing any opponent that knows and is willing to use their true name against them, the Demon-Blooded loses all bonuses to save vs magic, psionics and poison; and all other bonuses are reduced by half. Additionally, unless disguised demons will recognize the character’s heritage on sight.
Demonic Heritage: Mormo In sunlight the character’s natural abilities and skills are reduced by half, and they are vulnerable to attacks
from ordinary weapons (S.D.C. inflict the equivalent M.D.). Furthermore, cold-based attacks, holy weapons, rune weapons and the attacks of angels all inflict double damage.
Fire Resistance Half damage from Heat and Fire and can survive in arid environs without harm.
Supernatural Being The character is considered a Supernatural Being for all intents and purposes. Which means the character cannot be raised from the dead and may be subject to summoning, some wards and other similar magics.
Winged Flight Can fly at the impossible speed of 140 miles per hour and maintain flight for up to 23 hours straight before succumbing to fatigue. Note: Adam’s wings have been severed preventing flight.
O.C.C. Abilities Description Success
Air Sense I Can tell the direction of the wind and accurately tell/sense time by observing the heavens.
62%
Sense Air-based Impurities Sense impurities in the air and be warned of the presence of hazardous contaminants.
30%
Elemental Brotherhood No elemental will hurt the character unless absolutely necessary, provoked, or attacked first.
Recognize Minerals and Metals Can recognize virtually all natural minerals from gold to iron.
68%
Recognize Other Warlocks Can intuitively recognize/sense a fellow warlock and instantly know which elemental forces he or she is allied to (experience level, alignment, etc., is not known).
98%
Sense Elementals Can unconsciously sense the presence of an Elemental within 120 feet (36.6m). If the Warlock deliberately tries to sense an Elemental Presence the range increases to 240 feet (73.2 m) and increases their chance of success by + 20%.
31%
Speak Elemental The character can speak the strange telepathic language of Elementals.
98%
Summon Elementals Once per 24 hours the Warlock can summon an Air elemental. Only Lesser Elemental will respond until 9th level when they can attempt to summon a Greater Elemental at half their normal success ratio.
5%
Perceive Elemental Presence The character can see invisible Elementals, Spirits of Light and the demonic Jinn.
81%
Weather Sense Can also sense the coming of storms, including ley line storms, and other atmospheric disturbances
30%
Combat Statistics
Attacks/Actions per Melee:
4
Initiative
+ 2
Strike (Close Combat)
+ 3
Strike (Ranged Combat)
+ 3
Strike (Modern Combat)
+ 0
Disarm
+ 3
Entangle
+ 3
Restrained Strike (12+)
+ 5
Damage
+ ???
Dodge
+ 3
Parry
+ 3
Roll with Impact
+ 4
Critical Strike
20
W.P. Sword
Strike (Close Combat)
+ 1
Strike (Ranged)
+ 0
Parry
+ 1
W.P. Energy Pistol
Strike (Modern Combat)
+ 0
Saving Throws
Base
Save vs Awe
+ 3
Save vs Horror
+ 3
Save vs Disease
+ 3
14+
Save vs Drugs
+ 5
15+
Save vs Illusion
+ 0
Save vs Insanity
+ 0
Save vs Magic
+ 7
12+
Save vs Mind Control
+ 0
Save vs Pain
+ 5
Save vs Non-Lethal Poison
+ 5
16+
Save vs Lethal Poison
+ 5
14+
Save vs Possession
+ 1
Save vs Psionics
+ 0
15+
Save vs Coma & Death
+ 16%
O.C.C. Skills
Level Up
Base Skill
Quality
Language: American
1%
98% (104%)
Native
Language: Dragonese
1%
66%
Other
Lore: Demons & Monsters
5%
41%
Lore: Faeries & Creatures of Magic
5%
36%
Land Navigation
4%
54%
Wilderness Survival
5%
46%
Pilot: Hovercraft
5%
61%
W.P. Staff
1st level
W.P. Energy Rifle
1st level
Hand to Hand: Expert
1st level
O.C.C. Related Skills
Level Up
Base Skill
Quality
Athletics: General
Kick Boxing
Prowl
5%
30%
Streetwise
4%
29%
Tracking: People
5%
30%
Tailing
5%
25%
Secondary Skills
Level Up
Base Skill
Quality
Lore: Magic
5%
25%
Lore: Psionics & Psychics
5%
25%
Lore: D-Bees
5%
25%
Mythology
5%
25%
Magical Knowledge
Name
P.P.E.
Range
Duration
Save
Breathe Without Air
???
???.
???.
Cloud of Slumber
???
???.
???.
Create Mild Wind
???
???.
???.
Psychic Powers
Name
I.S.P.
Range
Duration
Save
Mind Block ??? Self. ???.
Sixth Sense ??? ???. One Melee.
Telepathy ??? ???. ???.
Equipment
Hooded white robe, Traveling clothes, extra robe, Speed Loaders (2), Box of 144 Big Bore Rounds, Silver Tint Glasses, Gas Mask, 3 Canteens, Binoculars, Air Filter, Flash Light, First Aid Kit, Wooden Cross, Elemental Symbol (Air), Flint and Charcoal, Survival Knife, Light Leather Armour (39 M.D.), Armored Trenchcoat (28 M.D.), Rations (3 weeks) and a Water Purifier.
Money
11,000 credits.
5,000 black market credits.
Unarmed Strike
Range: Close Combat.
Strike (Melee): + 3
Disarm: + 3
Pulled Punch: + 5
Damage (Restrained): ??? S.D.C.
Damage:
(Full Strength)
??? M.D.
Damage
(Power Attack):
??? M.D.; counts as two attacks/actions per melee.
Parry: + 3
Vibro-Sabre
Range: Close Combat.
Strike (Melee): + 5
Disarm: + 4
Damage: 2D4 M.D.
Damage:
(Power Attack)
4D4 M.D.
Parry: + 4
Lesser Magical Black Iron Sabre
M.D.C. 110.
Range: Close Combat.
Strike (Melee): + 5
Disarm: + 4
Damage: 3D4 + 2 M.D.
Damage:
(Power Attack)
6D4 + 4 M.D.
Parry: + 4
Magical Properties:
Magical Properties: Additional Critical (increase critical threshold by 1), Additional Damage (+ 1D4), Exotic Material (Black Iron) and Magical Resilient (+ 80 M.D.C.).
Cost: 360,000 credits (56,250 gold).
BigBore Magnum ???
Range: ???ft.
Strike (Modern): + 0
Aimed Strike: Not possible.
Damage: ??? M.D.
Payload: ??? per Clip.
Bio:

Adam Lebrandt

Rifts®: Megaversal Highway™ yortthebard