Rifts®: Megaversal Highway™
Chip
Blue Dragon of Desire
Description:
Invoke Charm | 65% |
Invoke Impress | 65% |
Invoke Intimidation | 45% |
Invoke Trust | 45% |
Intelligence Quotient | |
Mental Endurance | |
Mental Affinity | |
Physical Strength (Supernatural) |
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Physical Prowess | |
Physical Endurance (Supernatural) |
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Physical Beauty | |
Speed | |
Flying Speed |
Type: | None | |
Armor Rating: | — | |
Head | ||
Arm | ||
Leg | ||
Main Body | ||
Weight: | — | |
Mobility: | — | |
Cost: | — |
Archetype: | Damsel in Distress. | Alignment: | Anarchist. | ||
Motivation: | General mischief mostly. However, tragically Chip genetic memory makes him all too aware that he isn’t the sharpest crayon in the box. This is something he solemnly accepts, but he’d love a way to be smart like other dragons. | ||||
Disposition: | Chip is a well-intentioned trouble-maker still in search of identity. | ||||
R.C.C.: | Zaayr Crystal Dragon. | Place of Origin: | Hrrac Island. | ||
Sex: | Male. | Age: | 12 days. | ||
Size: | 10.5 feet tall and 28 feet long; appears 3 feet long. | Weight: | 25,200lbs (12.6 tons). | ||
Appearance: | Chip is most comfortable appearing as a cute dragon (approximately 3 feet long) with a single horn protruding from his forehead, crystalline feathered wings and radiant blue crystal scales. When pleased with himself or happy, the diminutive dragon sparkles. When agitated, angered or frightened the energy within his hide bristles wildly and can even appear to fracture some of the scales. In humanoid form, Chip has slicked back white hair, ice-blue eyes, a rather usual porcelain complexion and always appears as a child 10-years of age. His favorite colors are powdered blue and white (like his natural hide), but is not particularly fond of clothes (too restrictive!). In both forms, he has brilliant midnight blue eyes that always appear slightly too big for his head and sparkle with a child-like wonder. |
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Awe Factor: | A.R.: | ||||
Hit Points: | S.D.C.: | ||||
M.D.C.: | P.P.E.: | ||||
Psi-Type: | I.S.P.: | ||||
Recovery Rate: | 12 per minute (3 per melee round). | ||||
I.S.P. Recovery: | 2 per hour of rest or meditation. | ||||
P.P.E. Recovery: | 5 per hour or 10 per hour of rest or meditation. | ||||
O.C.C.: | None. | ||||
Level of Experience: | 1st level Dragon Hatchling. | ||||
Current Experience: | 0,000/3,000. | ||||
Affiliations/Factions: | None. | ||||
Carry: | 2,200lbs (997.9 kg). | ||||
Lift: | 2,200lbs (997.9 kg). | ||||
Throw: | 1,100lbs (498.9 kg) up to 22 feet (6.7 m). | ||||
Run: | 15 feet (4.5 m) per action; 17 mph (27.4 kmph). | ||||
Fly: | 30 feet (9m) per action; 34 mph (54.7 kmph). | ||||
Swim: | 9.9 feet (3 m) per action; 1.1 mph (0.9 knots). | ||||
Leap: | 4 feet (1.2 m) up or 5 feet (1.5 m) across; counts as one attack and requires a strike roll of 5 or higher. |
Birthrights | Description | Success |
Dim-witted | The character is a true dim-wit and probably rather child-like. His level of comprehension of an 8-10 year old child. Reduce the number of O.C.C. Skills by four, reduce the Related Skills, Secondary Skills and all Skill Bonuses by half. However, the character gain 4 additional Secondary Skills. |
R.C.C. Abilities | Description | Success |
Bend Light | Can refract light in such a way as to turn invisible at will (indefinite duration). | |
Bio-Regeneration | Heals 12 per minute; 3 per melee round. | |
Breathe Magic Flame | Can breathe light blue fire that is magical in nature. This fire can inflict damage to energy beings, Entities, Astral Beings, Spirits and the intangible from the physical or Astral planes. | |
Convert Light to Heat Energy |
Range: Self; 12 feet (3.6 m) will feel hot and uncomfortable. Duration: 10 minutes per level of experience. Cost: 5 I.S.P. and 1 P.P.E. Details: This enables the Zaayr to radiate heat. The intensity of the heat can be a comfortable warmth like a heat rock to mega-damage hot. Anybody touching the dragon suffers 1D6 M.D. Since this is a magic ability, the super-heated body does not set everything it touches on fire. |
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Crystal Body | Impervious to lasers, resistant to heat and fire (does half damage, including M.D. magic fire and plasma energy) | |
Dimensional Teleport | Can teleport self to any known dimension at no P.P.E. cost. | |
Eye Lasers | The Zaayr can convert and concentrate light to shoot laser beams from its eyes. | |
Multilingual | Magically understands and speaks all languages. | |
Recognize Magic | Recognizes and intuitively knows how to use magical items, scrolls and magic circles without instruction. | |
Reduce Size | Reduce size at will, as small as a dwarf (about 3ft/0.9 m). | |
Reflect Lasers |
Duration: 2 minutes per level of experience; for absorption. Cost: 5 to absorb, none to reflect. Details: The crystalline body of the Zaayr reflects lasers with no damage to the dragon. Furthermore, by spending I.S.P. the hatchling can absorb laser fire (no damage) and harmlessly release it in some other light spectrum. |
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Reflect Light |
Range: Line of sight up to 3,000 feet (910 m); looks like an area of flashing and blinding light the shape of a dragon. Cost: 3 I.S.P. Details: When exposed to daylight or bright artificial light, the hatchling can reflect light in such a way as to become a blinding, sparkling area of light like a thousand mirrors in the sunlight. Those attacking are at -5 to ranged strike, -7 to close combat strike, -4 to parry and -4 to dodge. Area affect attacks are at -1 to strike; high quality sunglasses or polarized vision (natural or bionic) reduce penalties by half. |
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Sense Dragons | Can sense the presence of dragons up to 4,000 feet (1,219 m); requires line of sight. | |
Sense Ley Lines & Nexuses | Can sense ley lines and nexus points out to 20 miles (3.2 km); cannot pin-point specific locations, merely their presence. | |
Teleport | Can teleport self up to 500 feet (152.4 m) and perform a teleport dodge. | |
Metamorphosis |
Duration: 1 hour per level of experience. Details: Can transform into a white skinned humanoid (can have the features of a human or any humanoid). |
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Zaayr Sight | Can see all spectrums of light, including infrared and ultraviolet; nightvision 1,000 feet (305 m). Plus, keen color vision, hawk-like long-range vision (can see two miles/3.2 km) and see the invisible. |
Attacks/Actions per Melee: | |
Initiative | |
Strike (Close Combat) | |
Strike (Ranged Combat) | |
Strike (Modern Combat) | |
Disarm | |
Entangle | |
Restrained Strike (12+) | |
Damage | |
Dodge | |
Parry | |
Roll with Impact | |
Critical Strike | |
Strike (Close Combat) | |
Strike (Ranged Combat) | |
Damage | |
Parry |
Base | ||
Save vs Awe | ||
Save vs Horror | ||
Save vs Disease | ||
Save vs Drugs | ||
Save vs Illusion | ||
Save vs Insanity | ||
Save vs Magic | ||
Save vs Mind Control | ||
Save vs Pain | ||
Save vs Non-Lethal Poison | ||
Save vs Lethal Poison | ||
Save vs Psionics | ||
Save vs Coma & Death |
R.C.C. Skills | |||
Literacy: Dragonese | |||
Mathematics: Advanced | |||
Mathematics: Basic | |||
Impersonation | |||
Impersonal Archetype | |||
Impersonal Individual | |||
Imitate Voices & Sounds | |||
Imitate Accent/Sound | |||
Imitate Individual | |||
Laser Communications | |||
Pick Pockets | |||
Ventriloquism | |||
Hand to Hand: Dragon | |||
Special Areas of Interest & Expertise | |||
Lore: Psychics & Psionics | |||
Secondary Skills | |||
Gemology | |||
Identify Fake Gems & Precious Metals | |||
Play Xylophone | |||
Sing | |||
Swimming | |||
W.P. Knife | |||
W.P. Targeting |
Can only learn spells related to light and darkness, plus Close Rift and Dimensional Portal. | ||||
Name | ||||
— |
Name | ||||
Astral Golem | ||||
Astral Projection | ||||
Clairvoyance | ||||
Commune with Spirits | ||||
Empathy | ||||
Empathic Transmission | ||||
Hypnotic Suggestion | ||||
Intuitive Combat | ||||
Machine Ghost | ||||
Mask I.S.P. & Psionics | ||||
Mask P.P.E. | ||||
Meditation | ||||
Mind Block | ||||
Object Read | ||||
Presence Sense | ||||
Read Dimensional Portal | ||||
Remote Viewing | ||||
See Aura | ||||
See the Invisible | ||||
Sense Dimensional Anomaly | ||||
Sense Evil | ||||
Sense Magic | ||||
Sense Time | ||||
Sixth Sense | ||||
Speed Reading | ||||
Telepathy | ||||
Total Recall |
Equipment |
None. |
Money |
0 credits. 0 black market credits. |
Blue Fire Breath | |
Range: | 300 feet. |
Strike (Range): | + 1 |
Damage: | 4D6 +1 M.D. |
Payload: | 1 I.S.P. per melee round. |
Crystal Claw | |
Range: | Close Combat |
Strike (Melee): | + 0 |
Disarm: | + 0 |
Damage (Restrained): |
4D6 S.D.C. |
Damage (Full Strength): |
2D6 M.D. |
Damage (Power Attack): |
4D6 M.D. |
Parry: | + 1 |
Crystal Eye Lasers | |
Range: | 1,000 feet; reduce by half on an overcast day or in artificial light. Reduce to 100 feet during night. Cannot be used in total darkness. |
Strike (Ranged): | + 1 |
Disarm: | + 0 |
Damage: | 4D6 + 1 M.D. |
Payload: | 5 I.S.P. per blast |