Rifts®: Megaversal Highway™
Emily Moser
Ex-Qubec Glitter Girl Pilot
Description:
Invoke Charm | 55% |
Invoke Impress | 55% |
Invoke Intimidation | 4% |
Invoke Trust | 4% |
Intelligence Quotient | |
Mental Endurance | |
Mental Affinity | |
Physical Strength | |
Physical Prowess | |
Physical Endurance | |
Physical Beauty | |
Speed |
Type: | Light M.D.C. | |
Armor Rating: | ??? | |
Head | ||
Arm | ||
Leg | ||
Main Body | ||
Weight: | ???lbs. | |
Mobility: | — | |
Cost: | 10,000 credits. |
Archetype: | — | Alignment: | Unprincipled | ||
Motivation: | Makeup for the atrocities she inflicted upon d-bees and magic users. | ||||
Disposition: | Emily is a bright and cheerful girl who seeks the best in people and questions the need to kill “enemies” | ||||
R.C.C.: | Human | Place of Origin: | Quebec | ||
Sex: | Female. | Age: | 19 | ||
Height: | 5ft 5 inches | Weight: | 122 lbs | ||
Appearance: | ???. | ||||
Horror Factor: | A.R.: | ||||
Hit Points: | S.D.C.: | ||||
M.D.C.: | P.P.E.: | ||||
Psi-Type: | I.S.P.: | ||||
Recovery Rate: | — | ||||
O.C.C.: | Glitter girl Pilot | ||||
Level of Experience: | 1st level Glitter Girl Pilot | ||||
Current Experience: | 0,000/2,150. | ||||
Affiliations/Factions: | None | ||||
Carry: | ?lbs (? kg). | ||||
Lift: | ?lbs (? kg). | ||||
Throw: | ?lbs (? kg) up to ? feet (? m). | ||||
Run: | ? feet (? m) per action; ? mph (? km). | ||||
Fly: | ? feet (?m) per action; ? mph (? km). | ||||
Swim: | ? feet (?m) per action; ? mph (? knots). | ||||
Leap: | ? feet (?m) up or ? feet (?m) across; counts as one attack and requires a strike roll of 5 or higher. |
Birthrights | Description | Success |
Sexual Charisma (2) | The character knows how to attract and encourage the opposite sex | |
Glibness (1) | The character is naturally glib, they have a way with words and can talk circles around someone. | |
Good Will to All Men (2) | The character is a champion of compassion and kindness, a truly selfish hero and paragon of virtue. They are free of envy and selfishness and prefer saving life over taking it, believing that even the most vile of men deserve a second (or third, or fourth) chance. | Penalties: The character is something of an idealist and tends to make the same mistakes over and over. Any time someone pleads for mercy or forgiveness or apologizes and promises to make a mends for their wicked ways (but no more than once per encounter!), the character must save vs insanity (14 or higher) or trust their instincts and believe them. This means the hero may open themselves up to sneak attacks or (as is all too often the case) allow a diabolic villain to escape. |
O.C.C. Abilities | Description | Success |
Glitter Boy Combat moves | — | |
– Tear / Pry | 1D4 M.D. | Strike |
Full Speed Running Ram | x2 P.S. Damage and 1 – 50% of Knockdown | Strike |
Robot Combat Bonus | ||
Attacks/Actions per Melee: | 6 | |
Initiative | +2 | |
Strike (Close Combat) | + 7 | |
Strike (Ranged Combat) | + 3 GST-104 Cannon + 2 Traditional Boom Guns + 2 Energy / Long Range |
|
Strike (Modern Combat) | + 1 | |
Disarm | + 3 | |
Entangle | — | |
Restrained Strike (12+) | + 12 | |
Damage | Robot P.S. | |
Dodge | + 7 | |
Parry | + 8 | |
Roll with Impact | + 7 | |
Critical Strike | — | |
Strike (Modern Combat) | ||
Strike (Modern Combat) |
Base | ||
Save vs Awe | ||
Save vs Horror | ||
Save vs Disease | ||
Save vs Drugs | ||
Save vs Illusion | ||
Save vs Insanity | ||
Save vs Magic | ||
Save vs Mind Control | ||
Save vs Pain | ||
Save vs Non-Lethal Poison | ||
Save vs Lethal Poison | ||
Save vs Psionics | ||
Save vs Coma & Death |
O.C.C. Skills | |||
Language: English, French | |||
Literacy: English, French | |||
Radio: Basic | |||
Electronic Countermeasures | |||
Pilot: Robots & Power Armour | |||
Robot Armour/Robot Combat Elite: Glitter Boy (All Types | |||
Robot Combat: Basic | |||
Pilot: Automobile | |||
Pilot: Hover Craft | |||
Read Sensory Equipment | |||
Surveillance Systems | |||
Intelligence | |||
Land Navigation | |||
Tracking | |||
Wilderness Survival | |||
Weapon Systems | |||
W.P. Energy Rifles | |||
W.P. Heavy M.D. Weapons | |||
Hand to Hand: Basic | |||
O.C.C. Related Skills | |||
Seduction | |||
Demolitions | |||
Prowl | |||
Gymnastics | |||
Secondary Skills | |||
Athletics | |||
Wardrobe & Grooming | |||
Dance | |||
Salvage | |||
Bonus Skills | |||
Sense of Balance | 5% | 50% | Bonus |
Work Parallel Bars & Rings | 3% | 60% | Bonus |
Back flip | 2% | 70% | Bonus |
Basic Prowl Bonus | Bonus | ||
Basic Climb | — | 25% | Bonus |
Climb Rope/Rappel | 2% | 60% | Bonus |
Equipment |
4x Signal Flares, Survival Knife, Air Filter & Gas mask, Canteen, I.R.M.S.S., Robot Medical Kit, 120ft rope (30m) |
Clothes |
Uniform, Utility Belt, Standard Ammo Belt |
Current Food Supplies |
x14 Protein Bars |
Money |
3,040 credits. 0 black market credits. |
Glitter Girl Robot |
Model: QGB-2-20 Nicknames: Gigi or Two-Twenty Class: Laser Resistant Infantry Personnel Assault Unit Crew: 1 Pilot M.D.C. By Location QST-104 Double-Up Assault Cannon 150 / 150 ~Shoulder Mini-Missile Launchers (2) 20 / 20 (Left) 20 / 20 (Right) ~Head 270 / 270 ~Hands (2) 80 / 80 (Left) 80 / 80 (Right) Legs (2) 400 / 400 (Left) 400 / 400 (Right) Reinforced Pilots Compartment 90 / 90 Main body 650 / 650 ~ indicates small target requires called shot at -4 Note: Laser Weapons do Half Damage Speed Running: 90 Mph Leaping: 15ft + 12ft with Running Start. Jet Thrusters 120ft, if necessary the Trusters can momentarily hold the Gigi aloft as high as 18ft for 2d4x10 seconds Swimming: 20 Mph Maximum Depth: 1 Mile Statistical Data Height: 9ft 6 Inches Width: 3ft, 6 Inches Length: 3ft Weight: 1 Ton (Fully Loaded) P.S.: Robotic 36 Cargo: Footlocker Power System: Nuclear 20yrs life Cost: 24 Million |
Q1-01 Laser Pistol | |
Range: | 800ft |
Damage: | 3D4 M.D. Single 4D6 M.D. Short Burst (4) |
Payload: | 20 – E-clip, 30 – Long |
Q2-10 Laser Pulse Rifle | |
Range: | 2000ft |
Damage: | 1D6 to 3d6 M.D. Single 6D6 + 6 M.D. Short Burst (5) |
Payload: | 20 – E-clip, 30 – Long |
High Explosive Grenades | |
Range: | Thrown |
Damage: | 3d6 M.D. |
Quantity Available: | 2 |
Ammo |
8x Standard Eclips |