Rifts®: Megaversal Highway™
Fish Face (Alabac Mohamed)
Archetype: Despicable Villain.
Alignment: Diabolic (evil).
Motivation: Be the strongest one there is.
Disposition: Fish Face is a brutish thug and bully. He enjoys pushing those around weaker than he is but is easily frightened and kept in check by those who prove they are superior fighters.
Height: 7.2 feet.
Appearance: A hulking fish-headed monster with broad shoulders and rippling muscles. Bares a mild resembles to an anthromorphic Salmon.
Level of Experience: 6th level Raider
Attributes: I.Q. 14, M.A. 14, M.A. 12, P.S. 74 (supernatural), P.P. 22, P.E. 21 (supernatural), P.B. 3, Spd. 54 – 170 when swimming (+ 20 when unarmored)
Attribute Bonuses: + 59 to damage, + 4 to strike, + 4 to dodge, + 4 to parry, + 6 to save vs disease, + 6 to save vs drugs, + 6 to save vs pain, + 6 to save vs poison, + 3 to save vs magic, + 12% to save vs coma & death. Does not fatigue for 6 hours and can carry 100 times P.S. (7,400lbs) or lift 200 times his P.S. (14,800lbs).
Armor Rating: 15 on S.D.C. worlds.
Hit Points: 124 on S.D.C. worlds.
S.D.C.: 526 on S.D.C. worlds.
Horror Factor: 8.
Attacks/Actions per Melee: 8
Combat Bonuses: + 5 on initiative, + 8 to strike, + 6 to disarm, + 12 to pull punch (+ 1 when underwater), + 10 to dodge (+ 3 when underwater), + 10 to parry (+ 1 when underwater), + 9 to roll with punch (+ 1 when underwater).
1. Critical Strike on an unmodified roll of 18-20.
2. Pin/Incapacitate on an unmodified roll of 17-20.
3. Dive underwater 20 feet (6 m); counts as one attack/action per melee.
Saving Throw Bonuses: + 0 on Perception Rolls (+ 2 pertaining to combat situations), + 5 to save vs Horror Factor; + 1 at 7, 9, 12 and 15, + 8 to save vs mind control, + 8 to save vs possession, + 6 to save vs disease, + 6 to save vs drugs, + 6 to save vs pain, + 6 to save vs poison, + 3 to save vs magic, + 12% to save vs coma & death.
Natural Abilities – Amphib:
1. Amphibious. Can breath air and water.
2. Scaly Skin & Fish Face.
Special O.C.C. Abilities – Raider: None.
Legacy Power: Bestial Fury
Wrestling (+ 1 to roll with impact)
Climbing at 85%; + 1% per level of experience.
-Rappelling at 75%; + 1% per level of experience.
Detect Ambush at 75% + 1% per level of experience.
Gambling at 75% + 1% per level of experience.
Prowl at 79% + 1% per level of experience.
Recognize Weapon Quality at 85% + 1% per level of experience.
Tracking: Animals at 85% + 1% per level of experience.
Tracking: People at 85% + 1% per level of experience.
W.P. Blunt (+ 3 to strike; + 1 at levels 9 and 12, + 3 to parry; + 1 at levels 9 and 12)
W.P. Paired Weapons
W.P. Quick Draw (+ 2 on initiative)
W.P. Targeting (+ 2 to strike; + 1 at levels 7 and 10)
Language Native: Oceanic at 86%
Language Other: Cetacean at 90%
Radio: Basic at 75%
Camouflage at 60%
Detect Ambush at 70%
Find Contraband at 51%
Horsemanship: Aquatic at 80%
-Break Wild Sea Animal at 60%
Intelligence at 62%
Pilot: Submersibles at 70%
Land Navigation at 76%
Recognize Weapon Quality at 65% (see Bonus Skills)
Roadwise: Tritonia at 56%
Wilderness Survival at 65%
W.P. Unarmed (+ 2 to strike; + 1 at levels 7, 10 and 13, + 2 to damage; + 2 at levels 8, 12 and 15, + 3 to parry; + 1 at levels 9 and 12)
W.P. Heavy Military Weapons (+ 3 to strike; + 1 at levels 10 and 14)
W.P. Heavy M.D. Weapons (+ 2 to strike; + 1 at levels 7, 10 and 13)
Hand to Hand: Expert (6th; 5 attacks/actions, + 2 to strike, + 2 to pull punch, + 3 to dodge, + 3 to parry, + 2 to roll with impact and Critical Strike on an unmodified roll of 18-20)
O.C.C. Related Skills: Plus one at level 7, 9, 12, and 15.
Advanced Swimming at 70% ( + 1 to dodge when underwater, + 1 to parry when underwater)
Disguise at 55%
Escape Artist at 55%
I.D. Undercover Agents at 70%
Interrogation at 55%
Tailing at 60%
Boxing (+ 1 attack/action per melee, + 2 to dodge, + 2 to parry, + 1 to roll with impact)
Gymnastics (+ 2 to roll with impact)
Athletics: General (+ 1 to dodge, + 1 to parry, + 1 to roll with impact)
Body Building & Weightlifting
Swimming at 70% (+ 1 to dodge underwater, + 1 to parry underwater)
Magical Knowledge: None
Spell Strength: Not applicable.
Psionic Powers: Counts as a Major Psychic (save vs psionics 12 or higher).
Increased Healing (10), Psychic Diagnosis (4), Psychic Purification (8), Psychic Surgery (14), Summon Inner Strength (4), and Mind Block (4).
Armor: Normally none.
Equipment: Sometimes wears a disguise.
Money: 3D6 × 1,000 credits (stolen goods)
Weapons: Rarely uses weapons.
Fish Face’s Unarmed Attacks
+ 12 ( + 1 when underwater)
3D6 + 2 M.D.
1D6 × 10 + 22 M.D.
2D6 × 10 + 44 M.D.
+ 13 (+ 1 when underwater)
After defeating Alabac and forcing him into psychological seclusion in P.A. 107, Fish Face seized control of the Tritonian’s life and quickly rose to prominence in Tritonia as a criminal thug. Making a living through piracy and murder, Fish Face has caused no end of grief for the Overseers who are currently trying to acquire and contain the creature having learned of the apparent death of his parents.
Although he is little more than a brutish thug, this monstrous behemoth possesses limited knowledge of the Zenith Day Project and the goals of the Overseers gleamed from Alabac (who knows considerably more!).
So far Fish Face has been able to avoid all attempts to capture or restrain him from both the authorities and the Overseers but is certain that it is only a matter of time before they start sending their Sea Titan dogs or their own spawn after him. Consequently, he is preparing to launch a preemptive attack on select members of the Children of Iméra so he might acquire their powers for himself.
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