George "Guy" Veriah

Diseased Soldier


Alignment: Unprincipled
Motivation: To be immortalised for an heroic deed
Disposition: Is ready to help people but tends to put his foot in his mouth when speaking.
Race/R.C.C.: Human
Sex: Male
Age: 19
Height: 6ft 5inch
Weight: 170lb
O.C.C.: FWC Insurrectionist
Level of Experience: 1
Current Experience: 0,000/2,150
Affiliations/Factions: FWC
Attributes: I.Q 12, M.E 12, M.A 6, P.S 23, P.P 18, P.E 14, P.B 9, SPD 22
Attribute Bonuses/Penalties: + 8 damage, + 2 strike parry and dodge
Hit Points: 17
S.D.C.: 50
M.D.C.: 38
Horror Factor:
Attacks/Actions per Melee: 4
Combat Bonuses: + 2 Strike + 3 parry, + 3 dodge, + 1 roll with impact
Resistance/Saving Throw Bonuses: + 2 save vs Horror Factor, – 10 save vs Disease
Natural Abilities:
Exceptionally Strong
Lethal Illness 3 years left to live
Mega Damage
Special O.C.C. Abilities
O.C.C. Skills
Language: Trade 4 98%
Literacy: Trade 4 98%
Language: Trade 6 65%
Literacy: Trade 6 50%
Basic Math 70%
Radio: Basic 65%
TV & Video 45%
Computer Operation 55%
Computer Programming 40%
Intelligence 27%
Interrogation 10%
Pilot: Jet Pack 57%
Read Sensory Equipment +10
Basic Electronics 40%
Wilderness Survival 40%
Prowl 35%
Climbing 55%/45%
W.P Knife ( + 1 strike at 2, 4, 7, 10 & 13. + 1 parry at 3, 6, 9 & 12)
W.P Energy Pistol
W.P Energy Rifle
HTH Commando
W.P Paired
O.C.C. Related Skills:
Weapon Systems +20
Demolitions 80%
Demolitions Disposal 80%
Sniper + 2 on called or aimed shots
Trap & Mine detection 35%
Parachuting 55%
W.P Sword ( + 1 strike at 3, 6, 9, 12 & 15. + 1 parry at 2, 4, 7, 10 & 13)
Ropeworks 40%
Secondary Skills:
Athletics General
Swimming 50%
Salvage 35%
Ventriloquism 16%
Magical Knowledge:
Spell Strength:
Psionic Powers:
Armor: Crusader Armour: 95 mainbody, 50 helmet, 30 arms, 50 legs
Weapons: Vibro Knife + 2 strike + 3 parry 1d6MD, Vibro sword (large one handed) + 3 strike + 2 parry 2d6MD, HI – 10 Heavy Laser Pistol: + 1 to strike Range 1000ft Damage 3d6 + 3MD Payload: 15 per e clip, HI – 50 Laser Rifle + 0 strike Range 2000ft Damage 3d6 + 6MD Per single shot 1d6x10 + 10MD Payload 30 shots per e clip
Equipment: Military fatigues, 14 e clips, two smoke grenades, three flares, Survival knife, utility belt, two canteens, flashlight, disposable cigarette lighter, air filter and gasmask, walkie talkie and personal effects
Money: 12,000 credits
Cybernetics Cyber eye, Augmented Hearing, Inbuilt Radio


George grew up always fearing for his life from raids by the Kreeghor, he knew that everyone after a certain age was drafted to fight back and at around 8 years old he made a small gang and ran around together for a few years. At the age of 12 they decided to break into a factory and while walking above these full vats he fell in and an alarm started to sound his friends scattered while he floundered around, to his great surprise he was saved not long after by a FWC soldier grabbing him and dragging him out.
George was rushed to a military hospital and tests were conducted and the same soldier who saved him, he introduces himself as Lawrence and proceeded to give George the grim news that he would die in approximately 10 or so years but that is only if he joins military service for regular treatment. The next 6 years he trained discovering that the grim news had some nicer elements to it, he was stronger than he was before and he was a lot hardier as well surprisingly, he focused on explosives and weaponry. He never saw his old friends again, and adopted the moniker of Guy for the military. The extent of what he found out about his condition is that around his 23rd birthday his organs will start to fail and disease will essentially eat his body from the inside out.

George "Guy" Veriah

Rifts®: Megaversal Highway™ xellos2121