Hugo

Adventurer and Smith

Description:

Social Statistics
Invoke Charm
Invoke Impress
Invoke Intimidation 88%
Invoke Trust 88%
Attributes
Intelligence Quotient
21
Mental Endurance
17
Mental Affinity
26
Physical Strength
35 (S)
Physical Prowess
11
Physical Endurance
19
Physical Beauty
13
Speed
6
Armor
Type: “Kliment Voroshilov”
Magic Gold Chain mail
Head
1
160 / 160
Arm
2
120 / 120
Leg
2
160 / 160
Main Body
399 / 400
Weight: 0 lbs.
Mobility: None
Character Statistics
Archetype: Alignment: Principled
Motivation: Seeing and Experiencing New Things
Disposition: He tries to get along with all his companions often engaging in celebrations and party’s and trying to involve his fellow adventurers. Inside he is always dissecting the personalities of his companions and people around him.
R.C.C.: Human Place of Origin: Rifts Earth: Russia
Sex: Male. Age: 25
Height: 5ft 9inches Weight: 100kgs
Appearance: Hugo is rippled with muscle when either working or fighting he often wears a welding mask in addition to his normal attire, his skin is bronzed and feels cold and steel like to the touch, he has 2 large explosive type scars on his back calf muscles these scars still contain some silver in them as the fragments glint at just the right angle, he has a flame tattoo down the right of his torso, usually wears gloves but when removed he has a tattoo of a anvil on both hands. He walks at a slower pace then others but is otherwise unimpeded by the wounds on his legs.
Physical Statistics
M.D.C.:
57
P.P.E.:
65
Recovery Rate: Normal
P.P.E. Recovery: 5 per hour of rest or meditation.
Class Statistics
O.C.C.: Mystic Kuznya
Level of Experience: 1st level Mystic Kuznya
Current Experience: 1,425/2,080 *.
Affiliations/Factions:
Attribute Limits & Movement
Carry: 3,500lbs ( ??? kg).
Lift: 7,000lbs ( ??? kg).
Throw: 1,750lbs ( ? kg) up to ? feet ( ??? m).
Run: 22.5 feet (6.85 m) per action; 4mph (6.6 km).
Swim: 79 feet (24 m) per action; 14.3mph (12.4 knots).
Leap: ? feet ( ? m) up or ? feet ( ? m) across; counts as one attack and requires a strike roll of 5 or higher.
Birthrights Description Success
Exceptionally Charismatic (2) Most people instantly find the character attractive (even if not physically beautiful), and are inclined to trust and believe him, at least until they get to know him
Roll 1D4+20 for M.A.
Defined Talent (2) The character is exceptionally skilled in one particular area – a natural, prodigy, or true savant. Metal Work & Forge
Shape, Engrave, Etch & Emboss Metal
Combat Statistics
Attacks/Actions per Melee:
4
Initiative
Strike (Close Combat)
+ 1
Strike (Ranged Combat)
Strike (Modern Combat)
Disarm
+ 2
Entangle
Restrained Strike (12+)
+ 9
Damage
Dodge
– 1
Parry
+ 1
Roll with Impact
+ 3
Critical Strike
W.P. Archery
Strike (Close Combat)
Strike (Ranged Combat)
+ 1
Parry
+ 1
Entangle
+ 1
W.P. Blunt
Strike (Close Combat)
+ 1
Parry
+ 1
W.P. Forked
Strike (Close Combat)
+ 1
Parry
+ 1
Entangle
+ 1
W.P. Sword
Strike (Close Combat)
+ 1
Parry
+ 1
W.P. Military Flamethrowers
Strike (Modern Combat)
+ 0
Saving Throws
Base
Save vs Awe
Save vs Horror
+ 2
Save vs Disease
+ 2
14+
Save vs Drugs
+ 2
15+
Save vs Illusion
Save vs Insanity
+ 1
Save vs Magic
+ 2
12+
Save vs Mind Control
Save vs Possession
+ 2
Save vs Pain
+ 2
Save vs Non-Lethal Poison
+ 2
16+
Save vs Lethal Poison
+ 2
14+
Save vs Psionics
+ 1
16+
Save vs Coma & Death
+ 6%
O.C.C. Skills
Level Up
Base Skill
Quality
Language: Russian
1%
104%
Native
Language: Euro, English
3%
76%
Other
Gemology
5%
56%
Metalwork & Forge
3%
86 %
Savant
Shape, Engrave, Etch & Emboss Metal
3%
96%
Savant
Math
5%
81%
Basic
Lore: Geomancy & Leylines
5%
41%
Field Armorer
5%
86%
Recognize Weapon Quality
5%
61%
General Repair & Maintenance
5%
56%
Find Contraband
4%
48%
Cooking
5%
51%
Art
5%
76%
Professional
Prospecting
5%
51%
Land Navigation
4%
51%
Pilot Skill: Hover cycle
3%
80%
W.P. Archery
1st level
W.P. Blunt
1st level
W.P. Forked
1st level
W.P. Sword
1st level
W.P. Military Flamethrowers
1st level
Hand to Hand: Expert
1st level
O.C.C. Related Skills
Level Up
Base Skill
Quality
Physical Labor
Wrestling
Appraise Goods (Ancient Equipment & Weapons)
5%
55%
Professional
Rope Works
5%
46%
Secondary Skills
Level Up
Base Skill
Quality
Swimming
5%
56%
Climbing
5%
46% / 36%
Wilderness Survival
5%
36%
Aerobic Athletics
– Sense Of Balance
5%
36%
Magical Knowledge
Name
P.P.E.
AoE
Range
Duration
Save
(2)Extinguish Fire
4
20ft
80ft + 10ft
Instant
None
(2) Manipulate Objects
2 per 5pds
50ft + 10ft
2 mins / Level
None/Living Immune
(3) Fuel Flame
5
100ft
100ft
Instant
None
(3) Ignite Fire
6
40ft
Instant
(4) Deflect
10
Self
1 action / Level
None
(4) Ricochet Strike
12
Varies
1 Melee Round
None
(5) Superhuman Strength
10
Self / Touch
2 Melee Rounds / Level
None
(5) Implosion Neutralizer
12
Halve the AoE
50ft or 2 by Touch
Special
None
(8) Power Weapon
35
Touch
2 Melee Rounds / Level
None
(9) Create Steel
68
10ft
Permanent
None
(10) Speed Weapon
100
Touch
1 Melee Round / Level
None
(15) Enchant Weapon
400 / 1000
Touch
1 Month / Permanent
None
Equipment
Gold Cross, Metal Etching tools, Tool Kit, Wire Cutter, Bedroll, Water Skin, Belt, Boots, Flashlight, Language Translator, Note Pad, 2x Markers, 2 Pencils, couple sets of Clothes, 2x Medium Sacks, 1x Satchel, Welding Mask, Hardcover Sketch Book (100 pages), e-clip adapter, Flare Gun, 6x Flares, Hypo-Spray Injector (Pain Killers), Blacksmith Tools
Personal Items
Ivory Horse Coin, Ancient Crystal Gem of Maps
Rations
x28 M.R.E.
x60 Nutrient Bars
Money
1,000 credits.
0 black market credits.
Giant Sledge Hammer
Strike (Melee): + 2
Disarm: + 3
Damage: 6D6 M.D
Parry: + 2
Thrown: – 2
Notes: x2 damage against Supernatural and Creatures of Magic
P.S. 35 or Supernatural P.S. 19 to lift
lower suffers penalties
P.S. 22 or lower can’t lift it
Magic Golden Hammers (x2)
Initiative: + 1
Strike (Melee): +3
Damage: 2D6 M.D.
Parry: + 3
Magic Golden Tongs (x2)
Strike (Melee):
Disarm: + 3
Damage: 1 M.D.
Parry: + 3
Silver M.D. Knife
Strike (Melee):
Damage: 1D4 M.D.
Parry:
Notes: Silver Weapon
Silver S.D.C. Dagger
Strike (Melee):
Damage: 1D6 S.D.C.
Parry:
Notes: Silver
Magic Scissors
Strike (Melee):
Damage: 1D4 M.D.
Parry:
Notes: Cuts Through M.D. Materials
Magic M.D. Bolt Cutters
Strike (Melee):
Damage: 2D6 M.D.
Parry:
Handheld M.D. Power Drill
Strike (Melee):
Damage: 1D4 M.D.
Parry:
Battery Life: 30 / 30 mins
Power: E-Clip
WI-FT1 Plasma Flamethrower
Range: 500ft Covers up to 10ft
Strike (Melee):
Damage: 3D6 M.D. Single Shot
1D4x10+10 Bursts
Payload: 8 Bursts
Electromagnetic Nail Gun
Strike (Melee):
Damage: 1 M.D.
Parry:
Payload: 200 / 200 Nails
Life: 2/2 Hours
Power: E-clip
Bio:

As child of Russia he was use to conflict that soaked his lands. The civilians of Russia owe their survival to their warlord, and as such were forced to work.

He started his young life (8 years old) in the mines harvesting and carefully removing gemstones from unprocessed ores, a child’s hands can handle much finer delicate work then that of adults which have lived a life of heavy labor. As he continued throughout his daily duties his skills dealing with gemstones and precious metals grew and when he turned 13 they moved him toward the smith to build his body to prepare him for survival in the mines or as a soldier. The work was hard but before he removed the gemstones and precious metals from the ores now he was able to witness the flow of crafting items and how everything flowed together. He dived into the role of a apprentice smith.

A few months after reaching 15 a smelting accident occurred which horrifically damaged his legs. After recovering he expected to get thrown out of the warlords camp as disabled people are too much of a burden and are best disposed of as he has seen before sent out into the wilderness to survive on their own. When the officer arrived he begged and pleaded to not be thrown out to the wolves, the officer left unaffected by the words of the now disabled Hugo. Unknown to Hugo the head smith went to discuss his future just before the officers visit to Hugo, the smith explained to him that if the boy’s injuries didn’t impede his abilities in the forge he would take the child as a full apprentice because “the metals speak to the boy and melt in his hands and form fantastic things”, he then revealed the officers decorated official blade was actually crafted by that child when he was 14.

Left unknowing his immediate future he panicked and grabbed the near by notepad usually used by dying patients to write their last will and begun spamming designs for dozens of weapons and armors trying to show his worth the next time. Much to his surprise he continued to receive treatment, the nurses treating him upon request gathered his random designs and took them to the Officer in-charge of his case, looking these over and discussing them with engineers they were able to complete or further develop some of their current equipment, parts of his designs were used in a variety of armors and weapons the arm bracers in the lynx armor was his but had instead of firing explosive bullets they converted it to dual vibro blades, The experimental chambering system of the AR-44 “Sledgehammer” Rail Gun was also based of one of his designs. Unknown to him many of his random sketches over the years were converted by the warlords engineers. The officer stayed silent never revealing the truth of his contributions (why possibly stop the flow of useful designs?).

After a month of bed rest his Physio treatment began he had to learn how to walk all over again. He was nearly 17 by the time he could walk well enough to work.

Upon returning to the forges as ordered by his superiors it was as if he never left besides his slower walking pace but that also assisted him he took more time was more patient and didn’t rush any jobs creating fine weapons, tools, armors and eventually even jewelery for the warlords family. He was content and grateful for never been thrown out after his injury.

As he hit 18 it was usual tradition of this warlord to recruit all able men into the military and after 8 years of service they would free them from their requirements as citizens of the warlord, Because of his injury he was not viable for military recruitment and instead was promised after 8 years of service as a smith he would be freed instead. He hastily agreed fearing that if he rejected it they would throw him out like most other crippled.

After about 6 years of work (when his 24) his name has spread and his jewelery has become quite popular with the warlords main wife. He was summoned to the warlords main camp and personally requested by the warlord to craft a particular piece of jewelery for the warlords wife as a anniversary gift and as such he would be given a boon if the piece was beyond compare. This item was a double edged sword for Hugo, if he met their requirements for this he would be well rewarded maybe with his freedom from servitude but if he failed he would most likely be evicted from the camp or maybe worse executed and there was a time limit it must have been made in 2 months time. He spent many nights wonder what he should make a broach, necklace, ring, armband, etc. It was finally decided after studding and discussing with the warlords wife’s servants a gold collar with ruby, sapphires and onyx gemstones, with silver chain necklace weaving intricately down to a amulet with a large diamond in the center but he only had a week to complete it never enough time. The following night Salvrog the divine visited him lost in awe of the god who visited him and informed him if he wishes to complete the task all he had to do was pledge the oath and inform the warlord that he was blessed with a visit from Salvrog the divine requiring my aid, he said the warlord would grant Hugo his freedom and then Hugo must embark on a journey to help those in need, Hugo still in awe of this divine beings words and rumors he has heard randomly around the forge about chosen ones of Salvrog pledges the oath and immediately awakes to his entire body feeling like it was aflame after a good 10 minutes of agony he falls back to sleep. He wakes to himself standing over a forge in one hand a golden pair of tongs in another hand golden hammer as he looks down on the completed jewelery requested, 4 days has passed.

He looks around and a giant golden hammer is leaning against the wall, several other mysterious items are around the place, he seems to instinctively know that they are his new tools of craft and the abilities of these items, it is only then that he realizes his own strength when he accidentally rips a door off the hinges, upon discovering his ridiculous strength he goes and further studies what changes has happened since his blessing it doesn’t take much the first thing he did was look in a mirror to find his skin bronzed as if he spent a full lifetime behind the forge.

After 2 days of studying the changes to his body a messenger arrives that its almost time and immediately heads towards the warlords headquarters to give him the collar called “Salvrogs Blessing”. Confused by its name he queries Hugo to explain, after a tale that most men would not believe would happen, the warlord smiles and says "as Salvrogs request your boon will be your freedom " he then presents Hugo with a small ivory badge with a horse with flaming hooves and a lightning tail engraved on it and says “if ever in my land show that to the local fort or village head and you will receive free passage and supplies” he then orders a soldier to escort him out and help supply him from his departure.

A few weeks into his adventure he has realized that he whenever he meets people they beg and plead for items of his various crafts even offering him their daughters and life savings just for one item, Hugo is eventually stressed out about this and decides to conceal his equipment. He stores his giant hammer and tools in a large instrument case customized to fit this gear.

Hugo was gifted with another visit of Salvrog in his dreams, telling him there is more to the world then the lands of Russia and told him that in his future travels he will find a seafaring vessel in 6 months with Salvrogs mark on it which only the Mystic Kuzyna could see, this vessel will be blessed for its long journey and will arrive safely on the other shore.

Hugo

Rifts®: Megaversal Highway™ DuanneGray