Jack Ryder

Outback Legend

Description:

Archetype: Comrade
Alignment: Scrupulous (Good)
Motivation: make everyone’s life that jack meets, a little brighter
Disposition: Cheeky, trustworthy, tenacious
Race: Human
Sex: Male
Age:
Height:
Weight:
Appearance:
Home Dimension: Rifts Earth
O.C.C.: Outbacker Runabout
Level of Experience: 5th Level Raider and 7th Level Outbacker Runabout (current)
Current Experience: 32,000/41,501
Affiliations/Factions: Formerly associated with N.E.M.A. and the Book of Heroes.
Attributes: I.Q. 13, M.E. 20, M.A. 24, P.S. 15, P.P. 22, P.E. 27, P.B. 16, Spd. 16.
Hit Points: 53
S.D.C.: 128
M.D.C.: None; except armor. Typically wears a suit of Aussie bushman armor (90 M.D.C.) with an outback armored long coat (36 M.D.C.).
Horror Factor: None
P.P.E.:
I.S.P.: 70
Attribute Bonuses: 80% to Trust/Intimidate, 45% to Charm/Impress; + 5% at level 11.
Attacks/Actions per Melee: 6 (+ 1 attack when armed with an Energy Rifle)
Combat Bonuses: + 4 on initiative, + 9 to strike; + 1 at level 11, + 7 to pull punch, + 10 to parry, + 10 to dodge, + 7 to roll with impact. Critical Strike on an unmodified roll of 18, 19 or 20 or Knockout on an unmodified roll of 20.
Resistance/Saving Throw Bonuses: + 2 on Perception Rolls, + 6 to save vs. Horror Factor; + 1 at levels 8 and 12, + 26% to save vs. coma & death, + 5 to save vs. insanity, + 6 to save vs. magic, + 3 to save vs. psionics, and impervious to duress penalties.
Natural Abilities: None.
Special O.C.C. Abilities – Raider:
Special O.C.C. Abilities (Raider): Jack is no longer advancing as a Raider.
● Home Turf Advantage (Australia)
● Street Rep: Hero (Australia)
● Steady Nerves%
Special O.C.C. Abilities (Outback Roundabout):
● Prospecting. Base Skill: 70%
● Rope Works. Base Skills: 60%
O.C.C. Skills: Skills that have been s
Language (Native): Australian at 98%
Language Other: Oceanic at 70%%
Athletics: General (+ 1 to dodge, + 1 to parry, + 1 to roll with impact)
Branding at 90%
Brewing at 55%
–Determine Quality at 60%
Climbing at 80%
–Repelling at 70%
Camouflage at 60%%
Detect Ambush at 70%; + 5% in Queensland, Australia
Find Contraband at 52%
Herding Cattle at 80%
Horsemanship: General at 61%
- Break Wild Horses at 81%
Horsemanship: Cowboy (+ 2 to initiative; + 1 at level 10 and 15, + 2 to roll with impact, + 2 to parry, + 2 to dodge, + 2 to strike (with a rope), + 2 to ensnare, + 1D4 damage on all physical attacks (+ 2D6 S.D.C./+ 1D6 M.D. if charging), and the Horse can attack (+ 3 to strike).
- Intelligence at 62%; + 5% in Queensland, Australia-
Pilot: Automobile at 77%
– Pilot: Hovercycles, Skycycles & Rocket Bikes at 92%-
Land Navigation at 98%
Lore: D-Bees at 70%
Mathematics: Basic at 80%
Radio: Basic at 80%
Recognize Weapon Quality at 55%
Roping at 70%
Running
Wilderness Survival at 65%
W.P. Boomerang (+ 4 to strike; + 1 at levels, 10 and 15, + 2 to damage; + 1 at levels 9. 11 and 15)
W.P. Knife (+ 3 to strike; + 1 at levels 10 and 13. + 1 to throw; + 3 at levels 8, 10 and 13, + 3 to parry; + 1 at levels 9 and 12)
W.P. Sharpshooting: Energy Rifle (+ 2 to initiative, + 1 attack per melee, + 1 to strike; + 2 on aimed shots or called shots)
- –Trick Shot: Ricochet shot-
W.P. Hanguns (+ 3 to strike; + 1 at levels 8, 10, 12 and 14)
W.P. Energy Rifle (+ 3 to strike at levels 8, 10, 12 and 14)
Hand to Hand: Expert (7th)
Bonus Skill: W.P. Paired Weapons
O.C.C. Related Skills: Plus 1 additional skill at 9, and 12.
Barter at 60%; + 5% in Queensland, Australia
Boxing (+ 2 to dodge, + 2 to parry, + 2 to roll with impact)
Escape Artist at 60%
Imitate Voices & Sounds at 98%
–Impersonate Individual at 98%
Leadership
Outback Survival at 90%
Outdoorsmanship
Palming at 98%; + 5% in Queensland, Australia
Physical Labor
Pick Locks at 85%; + 5% in Queensland, Australia
Pick Pockets at 80%; + 5% in Queensland, Australia
Salvage at 75%
Sniper (+ 2 to strike on aimed shots or called shots).
Secondary Skills: Plus 1 at levels 8, and 11
Fishing at 60%
Hunting
Swimming at 98%
W.P. Targeting (+ 3 to strike; + 1 at level 10. Plus, Critical Strike with thrown attacks on the roll of an unmodified 19 or 20!)
W.P. Knife (See above)
W.P. Rifles (+ 4 to strike; + 1 at levels 9, 11 and 13)
Magical Knowledge: None
Spell Strength: Not Applicable
Psionic Powers: Major Psychic (Save vs Psionics; 12 or higher). Psi-Powers: Bio-regenerate (6), healing touch (6), impervious to poison (4), impervious to fire (4), resist thirst (6), and nightvision (4).
Vulnerabilities: None.
Weapons:



Equipment:

Bio:
Jack Ryder was orphaned during the Great Cataclysm and raised by outback raiders for the first 10 years of his life. Though Jack only ever learned to read at a 6th grade level, he fell in love with the heroes in story books and wanted to be more like them and less like ‘Johnny House’ and the raiders that kept him on as their whipping boy. Then one evening following a raid, 16 year old Jack Ryder spared a family and smuggled them out of town before the raiders could find and execute them. Then while carousing their bookshelves and watching the fall of civilization on channel 10 Jack discovered a small black book. Upon opening the book he found that he could read it with ease and it was filled with an endless number of stories about fantastic heroes from all across the Megaverse. Inspired by the book, Jack kept it and then hit the road and decided to do something good with his life. In the years that would follow Jack would join N.E.M.A. and be almost single-handedly responsible for the exodus to of more than 700 people to a remote outpost that would come to be known as New Brisbane. And thus, Jack Ryder was recorded in the Book of Heroes and became one of Australia’s greatest national heroes. Hundreds of years later after his death, the Book of Heroes would resurrect Jack to serve as an avatar and tool in the redemption of Alfonse Frank. Though Alfonse failed his trial, with his help and that of Claire Parker (Princess Aldora Aerihman), Jack was able to defeat Pegasus and the foil Bennu Conspiracy before returning to the book. Four years later, obsessed and outraged that his nemesis had fled their game, Doctor Bastardstro used neural scan of the hero and some recovered DNA to give Jack Ryder life once more in the vain hope of defeating him at his own hands. Since, then Jack has managed to thwart the Doctor on two separate occasions and is once more free to spread the legend of his heroics and daring deeds across the Megaverse. Jack Ryder is a master sniper from his years as a Raider, and retains all of his skills from his former life. However due to mild psychic static during the neural scan, Jack is still missing large swathes of his former life from the time before the Book of Heroes, often requiring visual stimulus to recall specific events, and even then they are foggy and at times inconsistent. Even so, Jack is a resourceful and quick-witted hero capable of incredible feats of daring with a specialty in overcoming impossible odds. He is also blessed with an incredible amount of patience and may be the only man alive who would consider Alfonse Frank his friend.

“Copyright © 1990, 2005 and 2013 Palladium Books Inc. & Kevin Siembieda; all rights reserved world wide. No part of this work may be sold, distributed or reproduced in part or whole, in any form or by any means, without written permission from the publisher. All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental."

Jack Ryder

Rifts®: Megaversal Highway™ yortthebard