Rifts®: Megaversal Highway™
Nick Holden (Screw Loose)
Absent-minded Techno-Wizard
Description:
Archetype: The Egghead
Alignment: Principled
Motivation: To invent and build TW devices for all aspects of life and learn about all TW devices ever built
Disposition: Blabber mouth, Nice guy, but to talkative. Screw Loose is an absent minded professor type that believes TW devices are the answer to all mans problems.
Race/R.C.C.: Human (Delicious and nutritious tastes just like chicken)
Sex: Male
Age: 18
Height: 5’6
Weight: 180
Appearance:
O.C.C.: Techno-Wizard
Level of Experience: 1st level Techno-Wizard
Current Experience: 200/X,XXX.
Birthrights: Absent Minded, Excellent Memory (TW related things only), Jack of all Trades and Scatterbrained
Affiliations/Factions:
Attributes: I.Q. 18, M.E. 15, M.A. 12, P.S. 14, P.P. 11, P.E. 7, P.B. 13, Spd. 11
Attribute Bonuses/Penalties: + 4% to all skills.
Hit Points: P.E. attribute + 1D6
S.D.C.: 2D6 + 12.
M.D.C.: None, except by armor.
Horror Factor: Not applicable.
P.P.E.:
I.S.P.:
Attacks/Actions per Melee: 4.
Combat Bonuses: + 2 to roll with impact
Saving Throw Bonuses: + 2 to save vs Horror Factor, + 2 to save vs Possession, + 2 to save vs Mind Control,
+ 0 on Perception (+ 3 vs Perception on Magic or Machines).
Natural Abilities: None.
Special O.C.C. Abilities
1. Ley Line Piloting. Base Skill: 74% + 2% per level of experience.
O.C.C. Skills
Language: English (103%; native)
Language: Dragonese (69%; other)
Language Spanish (69%; other)
Literacy: American (54%; native)
Radio (59%; basic)
Computer Operation (49%)
Computer Programming (39%)
Computer Repair (44%)
Basic Electronics (49%)
Mechanical Engineer (49%)
Techno Wizardry Construction (74%)
Sensory Equipment (44%)
Mathematics (69%; basic)
Land Navigation (45%)
Pilot: Automobile (69%)
Pilot Combat Pod (49%)
WP Knife (+ 1 to parry)
WP Energy Pistol (+ 0 to strike)
Hand to Hand Basic (4 attacks/actions per melee, + 2 to pull punch and + 2 to roll with impact)
O.C.C. Related Skills:
Literacy: Techno Can (39%)
Electrical Engineer (49%)
Appraise Goods (44%)
Chemistry (44%)
General Repair (49%)
Salvage (49%)
Secondary Skills:
Gemology (29%)
Fire Fighting (34%)
Jury Rig (29%)
Lore: Techno Wizardry (64%)
WP Shot Gun (+ 1 to strike)
Magical Knowledge: Armor of Ithan (10), Blinding Flash (1), Breath Without Air (5), Call Lightning (15), Cloak of Darkness (6), Deflect (10), Electric Arc (8), Energy Bolt (5), Energy Field (10), Fire Ball (10), Fire Bolt (7), Fuel Flame (5), Fly like the Eagle (15), Force Bonds (25), Globe of Daylight (2), Ignite Fire (6), Impervious to Energy (20), Impervious to Fire (5), Magic Net (7), Magic Shield (6), See Invisible (4), Sense Magic (4), Shadow Meld (10), Super Human Strength (10) and Telekinesis (8). Note: Unless performed through a specially calibrated device,reduce the range, effect and duration of all magic by half!
Spell Strength: 12.
Psionic Powers: Counts as a Major Psychic. Psi-Powers: Machine Ghost (12), Mind Block (4), Object Read (6), Speed Reading (2) and Total Recall (2). Super Psionics: Telemechanics (10).
Vulnerabilities: Specialized Casting (see Magical Knowledge)
Armor: TW Consrtuction/Loading Trench Coat (28 M.D.C.)
Mobility: Excellent; no movement penalties.
Weapons: Survival Knife, Swissarmy knife (1D4 SDC blade, File, Screwdriver, Can Opener), TW Jammer Pistol Coalition Tolkeen pg 58 TW Sapper Sawedoff Shotgun Coalition War Tolkeen PG59 (needs to be decided), 3 E-Clips
*Equipment: Work Overalls, New Clean work overalls (Set of nice clothing), NG MH-500 Armored Huntsman’s Choice Jumpsuit (6 M.D.C.), Multi Goggles (with Tinted Glasses – Multi optic Bands-Magnifying Glass-Pocket Flashlight-Binoculars), Large flashlight, 6 Signal Flares, Mini Toolkit, knapsack, 3 small sacks, large sack, Pocket mirror, silver cross, 6 wooden stakes and a mallet, pocket digital disc recorder/player, and one hand held computer.Hairbrush, Fishing Rod, Gas Mask, Tackle Box, Horn (Musical Instrument), Brown Flag with three Russet stars and a Pear Cow in the center, Fishing Rod and Reel, Acoustic Guitar, Aquamarine Pen, Toothbrush, Silent Dog Whistle
Money: 500 credits. Gems: 7,000 credits worth of gems (What you have needs to be decided before play)
Black market Items 1,000 credits all in salvage (salvage; electrical wires, timers. electronic components, servos, etc. mostly nonworking) (Items of note non functioning electric tooth brush. Non functioning electric can opener, )
Bio:
Nick started out as a street urchin out side of Madhaven as a young kid. The TW from the area used to buy any old world items that could be found so Nick learned that it was an easy way to make extra credits. One TW named Reeny noticed Nick had a knack for finding use full items. Reeny started to hire Nick to find specific items. Then after a while offered to take him in as his apprentice. Nick took to TW like a fish to water. Nick became obsessed with being the best TW mage alive so much he began to get lost in his studies. Nick made no friends during his apprenticeship as he focused every waking minute on learning everything he could about TW. Reeny felt this obsession was a possible danger so after Nick finished his apprentice ship Reeny sent nick out to discover TW devices hopping that being out in the world will help him have other interests than TW. Nick got the nickname Screwloose for his constant mumblings into his tape recorder and total obliviousness of anything around him not TW related. He has accepted the nick name and has given little thoughts to its origin as an insult.