Ohem

Dragonoid Stonemage

Description:
Archetype:
Alignment: Unprincipled (Selfish).
Motivation: Create a place he can live without worry.
Disposition: horrific and horrifying to gaze upon but if you get past that he is curious and independent.
Race: Dragonoid.
Sex: Male.
Age: 29.
Height: 11 feet 5 inches.
Weight: 714 pounds.
Appearance: Long Neck Dragon Man no lips so his fangs are always visible giving him a appearance of a aggressive monster.
Home Dimension: Phase World
O.C.C.: Stone Master.
Level of Experience: 1st Level Stone Master.
Current Experience: 750/2,400.
Attributes: I.Q. 12, M.E. 16, M.A. 8, P.S. 31 (Augmented), P.P. 18, P.E. 17, P.B. 1, SPEED. 25
Attribute Bonuses: + 1 save vs Psionics & Insanity, + 2 to strike, + 2 to parry, + 2 to dodge, + 5% to save vs Coma/Death, + 1 to save vs to Magic & Poison, + 5% on Gambling, + 20% to Intimidate
Attribute Penalties: – 15% on Intelligence (gathering), -15% on Performance, -15% on Public Speaking, -15% to Undercover Ops, – 10% to Prowl and -10% to Interrogation.
Hit Points: 68. (+ 4 for every additional point of P.E. attribute)
S.D.C.: 159
Natural Armor Rating: 10
M.D.C.: Special (when a adult 250yrs+)
P.P.E.: 102. P.P.E Recovery: 5 per hour of activity or 10 per hour of meditation.
Attacks/Actions per Melee: 6 + 1 in flight.
Combat Bonuses: + 1 on Initiative, + 2 to Strike ( + 4 in flight), + 7 to Parry ( + 9 in flight), + 7 to Dodge ( + 11 in flight or hover, + 13 when going faster then 90mph/144km), + 4 to Roll with Impact.
Horror Factor Rating: 11 young / 14 adults
Saving Throw Bonuses: + 20% save vs Coma/Death, + 2 Save vs Magic Psionics and Toxins. Resistances: Impervious to disease, half damage from cold, one third damage from drugs, half damage to fire, one third damage from toxins, and one third damage from poison.
Special R.C.C. Abilities – Dragonoid:
1. Augmented Strength
2. See the Invisible
3. Dragonoid Claws Range: Close Combat. Strike: 2 (W.P. Knife). Damage: 2D6 M.D. + 2d4 M.D. on a power punch .
4. Fiery Breath Range: 300 feet (91.4 m); 2 feet wide (0.6 m). Strike: + X (add + 1; use W.P. Targeting). Damage: 2D6 M.D. + 1D6 per level of experience.
O.C.C. Abilities – Stone Master:
1. Mold Stone Base Skill: 25% (+ 15% with art); + 5% per level of experience. P.P.E. Cost: 25 per hour.
2. Push Stone P.P.E. Cost: 1 per minute.
3. Increased Lifting Capacity: Carry 1,000 x P.S. in pounds P.P.E. Cost: 1 per minute.
4. Move Stone Mentally P.P.E. Cost: 2 per minute.
5. Levitation & Telekinesis of Stone P.P.E. Cost: 4 per minute.
6. Sense Water Range: 1 mile per level of experience. Base Skill: 35% + 5% per level of experience. P.P.E Cost: 4 per 10 minutes.
7. Sense Supernatural beings Underground Range: 1/2 mile per level of experience. Base Skill: 35% + 5%. P.P.E. Cost: 4 per 10 minutes
8. Locate Secret Passages Range: 5 feet per level of experience. Base Skill: 20% + 5% per level of experience.
9. Gem Shaping Base Skill: 8% per level of experience (May spend 1 P.P.E. for + 1% bonus up to + 10%)

O.C.C. Skills:
Languages: American & Dragonese/Elf – 88% + 1% per level
Languages: Trade 5, Spanish, Gobberly – + 15%
Literacy: American & Dragonese/Elf – 40% + 5% per level
Math: Basic – 85% + 5% per level
Math: Advanced – 65% + 5% per level
Astronomy – 45% + 5% per level
Lore: Demons & Monsters – 35% + 5% per level
Land Navigation 46% + 4% per level
Swimming 55% + 5% per level
W.P. Blunt
Strike – + 1 (+ 1 at 3, 6, 9 & 12)
Parry – + 1 (+ 1 at 3, 6, 9 & 12)
Thrown – 0 (+ 1 at 5, 10 & 15)
W.P. Targeting
Strike – + 1 (+ 1 at 3, 7 & 10)
Critical – 19 & 20
Weapon Range – + 30%
Hand to Hand: Basic

O.C.C. Related Skills:
Mining – 45% + 5% per level
Gemology – 35% + 5% per level
Salvage – 45% + 5% per level
Wilderness Survival – 40% + 5% per level
Climbing – 40% / 30% + 5% per level
Track & Trap Animals – 30% / 40% + 5% per level
Identify Plants & Fruit – 35% + 5% per level
Excavation – 50% + 5% per level
Archaeology – 40% / 30% + 5% per level
Preserve Food – 40% + 5% per level

Secondary Skills:
Athletics: Basic
Gambling – 35 + 5% per level
Cook – 35% + 5% per level
W.P. Knife
Strike – 0 (+ 1 at 2, 4, 7, 10 & 13)
Parry – + 1 (+ 1 at 3, 6, 9 & 12)
Thrown – + 1 (+ 1 at 3, 6, 8, 10 & 13)

Birthrights: Wizard Eyes (2)

Gemstones
Worthless (5)
x5 Salt Crystals – Protection from Faeries
x3 Sulfur (yellow) – Cloud of Smoke (spell)
Semi Precious (10)
x17 Agate (red-Orange) – Heal Wounds (spell)
x3 Ambur – Detect Concealment (spell)
x Alexandrite – Eyes of the Wolf (spell)
x10 Amethyst (crystal) – Detect Psionics, Hypnotic Suggestion and Meditation (psionic)
x Garnet – Empathy (Psionic)
x Quartz (clear) – Globe of Daylight (spell)
x3 Quartz (rose) – Cure Illness (spell)
x3 Quartz (ruby) – Energy Disruption (spell)
x Quartz (smokey) – Impervious to Fire (spell)
x Sapphire (black) – Shadow Meld (spell)
x1 Star Sapphire – Bio Manipulation (psionic)
x Sapphire (most other colors) – Empathic Transmission (psionic)
x4 Topaz (yellow or brown) – Negate Poison (spell)
x5 Tourmaline (black) – Mind Block (psionic)
Precious (20)
x2 Zircon (clear) – Float in Air or Escape (spell) (1/3)
x5 Zircon (red) – Impervious to Energy or Fire Bolt (spell)
x2 Zircon (yellow, brown or gold) – Fools Gold or Mask of Deceit (spell)
x Aquamarine – Swim as the Fish: Superior (spell)
x Ruby (deep red) – Fire Ball (spell)
x1 Ruby (blue) – Wisps of Confusion (spell)
x Emerald (green) – Invisibility: Superior (spell)
x2 Diamond – Invulnerability or Fly as the Eagle (spell)

Vulnerabilities: Cannot wear conventional clothing or armor; it must be custom made; increasing the cost by 4x

Armour: Bushman – EBA
M.D.C. by Location
Main body – 65
Helmet – 50
Arms (2) – 30
Legs (2) – 30
Mobility Penalty: 15%
Weapons: 2 related to WP skills (knife, blunt)

Equipment:
Pocket Knife, Survival Knife, Cross, Backpack, Sunglasses, Gas Mask & Filter, 100ft Rope, pocket tool kit, carrying case of sculpting tools, 2 large Chisels, mallet, hammer, hand pick, shovel, putty knife, magnifying glass, gem cutters glass and tools, pocket mirror, utility belt, sleeping bag, flashlight, traveling cloak

VehicleArmored Security Van pg. 79 triax 2
M.D.C. by location
Main Body – 200 M.D.C.
Tires (6) – 30 M.D.C. each
Wind Shield (1) – 50 M.D.C.
Door Windows (2) – 26 M.D.C. each
Driver & Passenger Doors (2) – 95 each
Rear Double Doors (2) – 120 each
Speed: 100 mph
Range: Gasoline Engine 220 miles per tank
Size: 20ft long, 10ft tall, 7ft wide
Weight: 5 tons
Crew: 1 + 1 Passenger
Cargo Space:
Glove Compartment – size of a Lunchbox
Rear 80% of truck is cargo. Fitted with Folding Shelves and tie-straps for cargo.
Can carry loads up to 10 tons
Cost: 200,000 for gasoline, 230,000 for Electric, 260,000 for nuclear
Note: Economy version with half M.D.C. costs 50% normal price

Money: 33,000 worth of gemstones

Bio:

In the depths of space, Ohems father being a master stone mage decided that the best way to educate his son in the way of the stone magical arts prepared a large asteroid rich in mineral ores and gemstones and all the knowledge he would require to master the magics. He then knocked out his son stashed him inside the meteor and launched it on a pathway through space that it would return a century later.

His plan worked for the most part Ohem with nothing to do but read up on the stone magic tomes carved into the side of the meteor but 10 years into the flight a planet on the path of the meteor automated defense system decided the incoming meteor’s slingshot path was a risk and launched its automated drones to destroy the meteor Ohem took shelter in the core of the meteor enclosing the room when the attack commenced.

After the automated system deemed that the meteor would now breakup in orbit it was unaware of the core which was shaped and designed to survive such entry and he crash on the planet.

upon exiting the wreckage after a few hours of unconsciousness he chanced upon a few humanoid creatures he has never met and saw that they were salvaging the vast array of gems spread though the area of his crash. He tried to ask them if they could help him, only then did they stop their greed and “Notice” this 11ft tall humanoid dragon a mighty scream was heard and they all panic abandoning the gemstones making gestures of forgiveness and preying for their life. He was dumbfounded by their actions and didn’t understand their fear.

He is now stuck unaware of his place in the universe on a planet he has no way of leaving and his father will not look for him for 90 more years when he turns up missing. He has spent half a year exploring this planet and has finally picked up the local languages.

He has still much to learn in the ways of this world if he is to survive.

Ohem

Rifts®: Megaversal Highway™ DuanneGray