Rifts®: Megaversal Highway™
Motivation: Earn a living selling Peter Johnson’s Awesomesauce.
Disposition: Peter thinks himself something of a tough guy, although his bravado is often more comical than threatening.
Height: 5.5 feet.
Appearance: A portly young man with a mustache, curly brown hair and matching Warlock robes.
O.C.C.: Water Warlock.
Level of Experience: 4th level Water Warlock.
Current Experience: 12,821/17,500
Attributes: IQ 19, ME 21, MA 9, PS 11, PP 10, PE 18, PB 6, SPD 31
Attribute Bonuses: + 5% to Skills, + 3 to save vs. Psionics, + 4 to save vs. Insanity, + 6% to save vs. Coma & Death, + 2 to save vs. Disease/Drugs/Pain/Poison/Magic, + 5% on Interrogation
Attribute Penalties: – 5% on Gambling, Investigation (Gathering), Performance, Public Speaking & Undercover Ops, – 20% on Seduction
Hit Points: 34
M.D.C.: None, except by armor.
Horror Factor: Not applicable.
Attacks/Actions per Melee: 5
Combat Bonuses: + 3 to parry, + 3 to dodge, + 3 to roll with impact
Saving Throw Bonuses: + 2 to save vs. Horror Factor (+ 6 against Elementals), + 3 to save vs magic, + 4 to save vs. disease, + 2 to save vs drugs, + 3 to save vs poison, + 3 to save vs psionics, + 4 to save vs insanity. + 11% vs. Coma & Death
Special O.C.C. Abilities – Water Warlock
1. Summon Elemental. 20%; + 5% per level, + 10% on a leyline + 20% on a Leyline Nexus
2. Sense Water. 100 miles. 68%; + 2% per level
3. Taste Contamination. 45; + 5% per level
4. Speak Elemental. 98%
5. Sense Elemental. 40%; + 5% per level
6. Hold Breath. 5 minutes
7. Elemental Brotherhood. Instantly Identify Warlocks of any kind with a simple look.
8. Natural Swimmer. 65%
Language Native: American at 96%; + 1% per level
Language Native: French at 105% (98%); + 1% per level
Language Other: Gobberly at 74%; + 3% per level
Literacy: American at 60%; + 5% per level
Lore: Demons & Monsters at 55%; + 5% per level
Lore: Faeries & Creatures of Magic at 50%; + 5% per level
Land Navigation at 63%; + 4% per level
Wilderness Survival at 60%; + 5% per level
Pilot: Hover Craft at 75%; + 5% per level
O.C.C. Related Skills:
Holistic Medicine at 60%; + 5% per level
× Treat Patient at 50%; + 5% per level
Brewing at 75%; professional quality
× Determine Quality at 80%; + 5% per level
Mathematics: Basic at 70%; + 5% per level
Concealment at 50%; + 5% per level
Art at 55%; + 5% per level
Calligraphy at 55%; + 5% per level
Navigation at 50%; + 5% per level
Aircraft Mechanics at 35%; + 5% per level
Gambling at 45%; + 5% per level
Appraise at 50%; + 5% per level
Athletics (+ 1 to dodge, + 1 to parry, + 1 to roll with impact)
Business & Finance at 55%; + 5% per level
|Spell Strength:||2 (+ 1 at 6, 10 and 14)|
|Water to Wine (5), Cloud of Steam (10), Create Fog (5)|
|Frost Blade (7), Underwater Voice (5), Resist Fire (6), Liquids to Water (10)|
|Circle of Rain (20), Freeze Water (8), Sheet of Ice (15)|
|Wall of Ice (20), Hail Storm (20)|
|Psionic Powers:||Minor Psychic (vs. Psionics 12)|
|Latent Psionic: Healing||Heals 50% faster then normal, + 2 to save vs disease, + 1 to save vs Poison, + 5% vs. Coma & Death.|
Alcohol Tolerance (1):
A character with this birthright can drink like a fish and possesses a natural (or perhaps unnatural?) constitution that rivals that of the Gods, at least where imbibing liquor is concerned.
Bonuses: The character can drink twice as much as normal for their R.C.C./O.C.C. after other modifiers (Thus, a Dwarf could drink five times as much as normal instead of the normal two and a half times) and never suffers penalties greater than 9+ drinks even if the character is falling down drunk or on the verge of death.
Spell Specialty (2): Water to Wine
Particularly good at 1 spell of choice
Bonus: Counts as 5 levels higher using said spell
Business Acumen (1):
The character is naturally skilled at managing others and balancing the books.
Bonuses: +15% to Business and Finances and +5% to Mathematics: Basic. Plus, if the character owns or runs an organization (traveling circus, mercenary company, syndicate, etc.) they can control 1 creation point for every 500 experience points instead of the normal 1,000.
Armor: Currently, one suit of light M.D.C. armor (36 M.D.C.)
Weapons: Vibro Scythe, Zapper, Survival Knife, TX-5 Pump Pistol, Big bore Rail gun “Big Bear”, Big bore Magnum Revolver “Big Boss”, Wilks Laser Grenade
Equipment: Silver ring (5 carrot diamond), Gold wedding band (4 Carrot Diamond), Bloodstained Brown Hooded Robe, Blue Hooded Robe, Knapsack, Backpack, 2x Small Sacks, Tinted Goggles, 10 Sky Shark Teeth, 10 Days worth of food
Money: 12,909 credits