Rifts®: Megaversal Highway™
Ren
Maori tattoos cover his body
Description:
Archetype: Outsider
Alignment: Scrupulous
Motivation: To redeem himself and continue to the good work of Ren in his name.
Disposition: Reserved
R.C.C.: True Atlantean
Sex: Male
Age: 45
Height: 6’1’’
Weight: 170lbs
Appearance:
O.C.C.: Undead Slayer
Level of Experience: 1st level Undead Slayer
Current Experience: 3,750/5,500
Affiliations/Factions:
Attributes: I.Q. 15, M.E. 23, M.A. 18, P.S. 27, P.P. 24, P.E. 22, P.B. 15, Spd. 26
Attribute Bonuses: + 4 to save vs psionics, + 6 to save vs insanity, 50% to Trust, 50% to Intimidate, + 12 S.D.C. to damage, + 5 to strike, + 5 to dodge, + 5 to parry, + 4 to save vs disease, + 4 to save vs magic, + 4 to save vs pain, + 4 to save vs poison, + 14% to save vs coma & death.
Hit Points: 30 on S.D.C. worlds.
S.D.C.: 372 on S.D.C. worlds.
M.D.C.: 400. Can spend 40 P.P.E. to wreathe himself in a shimmering blue force field with 75 M.D.C. per level of experience or 25 P.P.E. conjure a suit of mega-damage armor with 20 M.D.C. per level of experience.
Horror Factor: 14; reputation-based.
P.P.E.: 260; + 10 per level of experience. Recovery: 20 per hour of rest or meditation.
I.S.P.: 28; + 1D6 per level of experience.
Attacks/Actions per Melee: 5.
Combat Bonuses: + 0 on initiative, + 5 on strike, + 8 to pull punch, + 12 S.D.C. to damage, + 7 to dodge, + 7 to parry, + 6 to roll.
Combat Techniques
1. Knockout/Stun on the roll of an unmodified 20.
Saving Throw Bonuses: + 8 to save vs Horror Factor, + 6 to save vs disease, + 4 to save vs pain, + 5 to save vs poison, + 8 to save vs magic, + 4 to save vs psionics, + 6 to save vs insanity, and + 19% to save vs com & death. Resistances: Impervious to Transformation (including but not limited to metamorphosis, potions, spells, vamprism, petrification, turn to mist, reduce to six inches, giant, curse, or any form of supernatural transformation).
Natural Abilities – True Atlantean
1. Increased S.D.C./M.D.C from Magic Tattoos (+ 10 S.D.C./+ 11 M.D.C. per tattoo beyond 6; + 300 S.D.C./+ 330 M.D.C.).
2. Increased P.P.E from Magic Tattoos (+ 6 P.P.E. per tattoo; + 180 P.P.E.)
3. Increased P.P.E Recovery. Recovers 20 P.P.E. per hour of rest or meditation.
4. Impervious to Physical Transformation.
5. Marks of Heritage.
6. Multilingual. Language (native): Atlantean at 96%, Language (other): Dragonese/Elven at 96% and Language (other): Kittani at 96%
7. Operate Dimensional Pyramids. Base Skill: 40% + 5% per level of experience.
8. Recognize Vampire. Base Skill: 12% + 12% per level of experience.
9. Sense Ley Lines. Range: 10 miles; + 10 miles per level of experience. Base Skill: 25% + 5% per level of experience.
10. Sense Ley Line Nexus. Base Skill: 40% + 5% per level of experience.
11. Sense Vampires. Range: 1,000 Feet. Base Skill: 12% + 12% per level of experience.
Special O.C.C. Abilities – Undead Slayer
1. Additional Magic Tattoos (see tattoo magic).
2. Mega-Damage Transformation.
3. Ley Line Phasing.
O.C.C. Skills
Radio: Basic at 55% + 5% per level of experience.
Mathematics: Basic at 60% + 5% per level of experience.
Intelligence at 42% + 4% per level of experience.
Tracking: Animals at 35% + 5% per level of experience.
Tracking: People at 45% + 5% per level of experience.
Wilderness Survival at 45% + 5% per level of experience.
Lore: Demons & Monsters at 50% + 5% per level of experience.
Lore: Faeries & Creatures of Magic at 35% + 5% per level of experience.
Gymnastics (+ 2 to roll)
× Back Flip at 70% + 2% per level of experience.
× Prowl at 30% + 5% per level of experience.
× Sense of Balance at 50% + 3% per level of experience.
× Work Parallel Bars & Rings at 50% + 3% per level of experience.
× Add 2 feet to leaping height/distances + 2 feet per level of experience.
Boxing ( + 1 attack/action per melee, + 2 to dodge, + 2 to parry, + 1 to roll, and Knockout Blow on an unmodified 20.)
Swimming at 55%
W.P. Archery (+ 1 to strike; + 1 at levels 2, 4, 6, 8, 10, 12 and 14, + 1 to parry, + 0 to disarm; + 1 at levels 2, 5, 10 and 15. Rate of Fire: 2; + 1 at levels 2, 4, 5, 8, 10, 12, and 14).
W.P. Targeting (+ 1 to strike; + 1 at levels 3, 7 and 10. Critical Strike on a natural 19 or 20. Can throw two small projectiles as a single attack. Note: Bonuses from W.P. Targeting are cumulative with strike bonuses from other applicable W.P.s).
W.P. Knife (+ 0 to strike; + 1 at levels 2, 4, 7, 10 and 13, + 1 to strike when thrown; + 1 at levels 3, 6, 8, 10 and 13, + 1 to parry; + 1 at levels 3, 6, 9 and 12).
W.P. Sword (+ 1 to strike; + 1 at levels 3, 6, 9, 12 and 15, + 0 to strike when thrown; + 1 at levels 4, 8 and 12, + 1 to parry; + 1 at levels 3, 6, 9, 12 and 15).
W.P. Energy Pistol (+ 1 to strike; + 1 at levels 3, 5, 7, 9, 11, 13 and 15).
W.P. Energy Rifle (+ 0 to strike; + 1 at levels 2, 4, 6, 8, 10, 12 and 14).
Hand to Hand: Martial Arts (1st; + 3 to pull punch, + 3 to roll).
O.C.C. Related Skills: Plus three additional skills at levels 4, 8 and 12.
Horsemanship: Exotic Animals at 40% + 5% per level of experience.
× Break/Tame Exotic Animals at 30% + 5% per level of experience.
Horsemanship: Aquatic Animals at 50% + 4% per level of experience.
× Break/Tame Aquatic Animals at 40% + 4% per level of experience.
Horsemanship: Sea Monsters at 40% + 5% per level of experience.
× Break/Tame Sea Monsters at 40% + 4% per level of experience.
W.P. Reverse Stroke (Whenever armed with a two- handed weapon, the character counts as having W.P. Paired Weapons. Furthermore, the character can parry attacks from behind and strike at foes at his rear without turning with a -2 penalty; instead of the normal -4).
Secondary Skills: Plus one at levels 3, 6, 9 and 12.
Land Navigation at 36% + 4% per level of experience.
Lore: Dimensions at 35% + 5% per level of experience
Mechanics: Automotive at 25% + 5% per level of experience.
Pilot: Motorcycle and Snowmobiles at 60% + 4% per level of experience.
W.P. Axe ( + 1 to strike; + 0 at levels 2, 5, 8, 12 and 15, + 0 to strike when thrown; + 1 at levels 5, 8 and 12, + 1D6 damage, + 0 to parry; + 1 at levels 2, 5, 8, 12 and 15).
W.P. Pole Arm (+ 1 to strike; + 1 at levels 3, 6, 9 and 12, + 0 to damage; + 2 at levels 2 and 8, + 1 to parry; + 1 at levels 3, 6, 9 and 12).
Magical Knowledge: Tattoo Magic.
Head & Face: Eye of Knowledge (15),
Shoulders: Heart with Large Wings – Fly (20),
Arm, left: Knight in Fully Body Armor (25) Chain with a Broken Link – Strength (30), Heart Encircled by Chains – Invulnerability (40),
Wrist, left: Flaming Sword (10)
Hand, left: Crossbow and Four Flaming Arrows with Wings (15),
Palm, left:
Arm, right: Chain Wrapped Around a Cloud – Air Powers (50), Halberd dripping with Acid (10), Serpent Sea Horse (100), Dolphin – Swim (20), Sword Impaling a Heart – Anti-P.P.E. (20),
Wrist, right: Heart Pierced by a Wooden Stake (15)
Hand, right: Javelin wreathed in Lightning (10),
Palm, Right The Cross – Turn Dead (15),
Chest & Stomach: Rose and Thorny Stem Dripping with Blood – Healing (30), Horse (30), Spider Monkey (20), Skull Coiled with Thorns – Death Touch (40), Skull Engulfed in Flames – Fire Powers ( 45),
Back of Torso Phoenix Rising from the Flames – Resurrection (124+), War Bird (100), Sword Impaling a Skull (10).
Leg, left: Worm of Taut – Tri-Fang (80), Honey Badger (15), Elephant (50), Heart with Tiny Wings – Run (10),
Foot, left:
Leg, right: Giant Ruin Worm (100), Dire Wolf (80), Land Squid (10),
Foot, right:
Spell Strength: 12; + 1 at levels 4, 8 and 12.
Psionic Powers: Counts as a Minor Psychic (Latent). Psi-Powers: None, instead possesses Latent Healing (+ 2 to save vs. Disease & Toxin, + 1 to save vs. Poison, + 5% to save vs. Coma & Death, and recovers 50% faster then normal for both professional and non-professional treatment).
Vulnerabilities: Counts as a supernatural being.
Armor: None, except by magic.
Weapons: Two silver-plated knives (1D6 S.D.C.), One silver-plated battle axe (2D6 S.D.C. or 4D6 S.D.C. to Vampires and other creatures vulnerable to silver), TW motorcycle (as per Wormwood), and some personal items.
Equipment:
Money: 17,000 credits worth of gems or precious artifacts (pick)
Weapons Note (In progress)
Note: Magic Fire Arrows have triple normal range and return
Bio:
Ren was raised apart from the rest of his clan.
Earned a pair of Tattoos in PA110