Robert Castell

Deep Sea Monster Slayer

Description:

Archetype: Champion
Alignment: Principled
Motivation: Eradicating Supernatural Evil
Disposition: Quiet & Serious
R.C.C.: Sea Titan (Zenith Day Mutant)
Sex: Male
Age: 19
Height: 6 ft 8 inches
Weight: Average
Appearance: Brown hair, Brown Eyes, Good Build, Casual Clothes
Home Dimension: Rifts Earth
O.C.C.: The Slayer
Level of Experience: 6th
Current Experience: 25,170 / 35,000
Affiliations/Factions:
Attributes: I.Q. 10, M.E. 15, M.A. 11, P.S. 32 (Supernatural), P.P. 21, P.E. 16 (Supernatural), P.B. 15, SPD. 36
Attribute Bonuses/Penalties: + 3 Strike, + 3 Parry, + 3 Dodge, + 1 vs. Magic Poison or Disease, + 9% vs. Coma & Death
Horror Factor: 13 vs. Lesser Demons, 9 vs. Greater Demons, 9 when doing unexpected Supernatural Feats

Natural Abilities – Sea Titan
1. Does not Need to Breath, Eat or Drink
2. Immune to all Normal (Non-Supernatural) Poisons & Toxins
3. Regenerate 1D4x10 M.D.C. per minute
4. Regrow Lost Limbs or Organs in 4D6 hours
5. Survive Ocean Depths of 4000ft (1220m)
6. Lives for 100,000 years effectively immortal
Legacy Power: Kinetic Sponge
Special O.C.C. Abilities – Slayer
1. Recognize Supernatural Shape Changers. Base Skill: 71%; + 3% per level experience
2. Impervious to Vampires. Bonuses: + 3 vs. All types of Mind Control, Hypnosis & Mind Altering Drugs.
3. Night Vision (500 feet) and See the Invisible.
4. Ley Line Healing/Rejuvenation. Heals twice as fast as normal Rate on a ley line. Once every 48 hours the character can do a instant healing after meditating on a ley line for 1D6 + 15mins (2D6HP or 2D6 S.D.C. are restored)
O.C.C. Skills
Math: Basic 65% + 5%
Language: Oceanic 105% + 5%
Language: Russian 95% + 5%
Language: American 95% + 5%
Lore: Demons & Monsters 80% + 5%
Lore: Faerie Folk 70% + 5%
Intelligence 62% + 4%
Tracking: Humans & Demons 70% + 5%
Land Navigation 71% + 4%
Wilderness Survival 65% + 5%
Pilot: Submersible 70% + 4%
Climbing 80% + 5%
Swimming 98%
Boxing
Hand to Hand: Martial Arts -
Weapon Proficiencies
Shield + 1 strike + 2 parry
Blunt + 3 strike + 3 parry
+ 1 Thrown
Sword + 3 strike + 2 parry
+ 1 Thrown
Rifles + 3 strike
Heavy Military + 3 strike
Energy Rifle + 3 strike
O.C.C. Related Skills:
Ocean Geographic Survey 40% + 5%
Undersea Navigation 50% + 4%
Navigation 65% + 5%
Lore: Magic 50% + 5%
Disguise 50% + 5%
4th Level
Wrestling
Undercover Ops 55% + 5%
Secondary Skills:
Sensory Equipment 55% + 5%
Athletics
Body Building & Weightlifting
3rd Level
Running
6th Level
Literacy (Other): American 30% + 5%
Saving Throw Bonuses:
Perception + 2 Horror Factor + 5
Possession + 3 Magic + 5
Disease + 5 Poison + 1
Mind Control + 3 Hypnosis + 3
Mind Altering Drugs + 3
Magical Knowledge: Spell Strength: + 2
1st Globe of Daylight (2)
2nd Turn Dead (6)
3rd Armor of Ithian (10), Invisibility: Simple (6), Magic Shield (6)
4th Blind (6), Deflect (10), Fire Bolt (7), Fists of Fury (10/50), Magic Net (7), Multiple Image (7), Ricochet Strike (12)
5th Life Blast (15), Implosion Neutralizer (12)
6th Call Lightning (15), Fire Ball (10), Frost blade (15), Magic Pigeon (20), Targeted Deflection (15), Tongues (12)
7th Light Blade (20)
??th Superhuman Agility (15)
Psionics Counts as a Major Psychic (Latent).
Latent Sense (+ 2 to Perception, + 1 on Initiative, + 5% on Detect Ambush, Detect Concealment, Tracking, Recognize Weapon Quality, Trap/Mine Detection, I.D. Undercover Agents, Tailing, Appraise, Dowsing, Identify Plants & Animals, Land Navigation, Track & hunter Animals)
Latent Healing (+ 2 to save vs. Disease & Toxin, + 1 to save vs. Poison, + 5% to save vs. Coma & Death, and recovers 50% faster then normal for both professional and non-professional treatment).
Combat Related Rolls
Actions per Melee: 6
Combined Combat Bonus’s:
Initiative + 6
Strike + 5
Parry + 9
Dodge + 9
Pull Punch + 7
Roll + 6
Entangle + 2
Critical Strike 18
M.D.C.: 112 / 112
P.P.E.: 103 / 103
I.S.P.: 65 / 65
Combat Maneuvers: Vulnerabilities:
Leap Kick (Power Punch – 2 Actions)
Knockout opponent on natural 20 for 1D6 minutes
Body Flip/Throw (1D6, victim loses initiative & 1 action)
Any Karate Hand Strike or Punch
Karate Kick (2d6) and any foot kick except Leap Kick
Certain Rune Weapons do double damage
Counts as a supernatural being
Weapon
Strike
Aimed
Damage
Parry
Payload
TX-001 Defense Shield (Left)
+ 7
+ 9
5D6 M.D.
+ 14
N/A
TX-001 Defense Shield (Right)
+ 7
+ 9
5D6 M.D.
+ 14
N/A
M-80 “Storm bringer” – Ion
+ 3
+ 5
4D6 M.D.
N/A
11 / 12
“Storm bringer” Mini-Missile
+ 2
+ 4
1D6x10 M.D.
N/A
5 / 5
“Storm bringer” Bayonet
+ 7
+ 9
4D6 M.D.
+ 11
Triax TX-5
+ 0
+ 2
4D6 M.D. or Silver Rounds
5 / 5 (reload 1 shot per turn)
10 Shot Riot Control Shotgun
+ 0
+ 2
4D6 M.D./S.D.C.
50 / 200 Shot Drum
Vibro Sword x 2
+ 7
+ 9
4D6 M.D.
+ 11
Silver Sword
+ 7
+ 9
4D6 M.D.
+ 11
Armor
Helmet
Mainbody
Arms
Hands
Legs
Feet
Mov. Pen.
Armour Add-ons
Lynx Body Armour
40 / 40
60 / 60
40 / 40
N/A
55 / 55
N/A
– 5%
Twin Vibro-Blades (2d6 or 4d6 M.D.)
Bear Body Armour
23 / 70
55 / 150
36 / 110
N/A
36 / 110
N/A
– 30%
(Disabled) Exoskeleton – Robot P.S. 26

x6 Wooden Stakes & Mallet
Small Silver Cross
Medium Wooden Cross

Equipment: Traveling Clothing, Silk Robe, Boots, Gloves, 30ft rope, 2x large Sacks, 4x small sacks , Backpack, Bedroll, 2x Canteen, Survival Knife, 4 days Worth of Rations

Money: 4,508 credits, 2,900 trade-able goods, 164,000 gold coins

Vehicle: Tritonian Deep Sea Exploration Submersible

Insanity: None.

Demon Slaying Tally
Lesser – 8
Major – 1

Bio:

Roberts family consisted of him and his mother, after his fathers sudden disappearance when he was a baby his mother raised him on her own. While growing he developed a interest in books about finding treasures and wanted to explore the world and learn tons of new things… Robert was destined to explore the oceans and find treasures and lost worlds until the horrors of “the Island” swayed his path to a one of battle he now heads down the road of the Slayer after vowing to destroy all supernatural threats to his friends, family and home.


“Copyright © 1990, 2005 and 2013 Palladium Books Inc. & Kevin Siembieda; all rights reserved world wide. No part of this work may be sold, distributed or reproduced in part or whole, in any form or by any means, without written permission from the publisher. All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental."

Robert Castell

Rifts®: Megaversal Highway™ DuanneGray