Rifts®: Megaversal Highway™
Snow
Wandering Wolf
Description:
Archetype: The Comrade
Alignment: Scrupulous.
Motivation: To uncover the true nature of the life thread and what the purpose of his sentience is.
Disposition: Calm and remarkably peace-loving for a wolf. He values the life of innocents and sees needless killing of people and animals as a waste. ‘Kill only for food and for the protection of yourself or others’ rings quite true for Snow.
Race/R.C.C.: Czechoslovakian Wolf (Wolf Mutant).
Sex: Male
Age: Unknown (Approximately 15).
Height: 6’11” long (not including his tail). Size: 9.
Weight: 190lbs.
Appearance: A majestic white wolf with patches of grey in his thick pelt. Although he can speak language properly, he appears to be a completely normal wolf; albeit a freakishly large one.
O.C.C.: Vagabond.
Level of Experience: 01
Current Experience: 100/X,XXX.
Affiliations/Factions: None.
Attributes: I.Q. 15, M.E. 17, M.A. 13, P.S. 22, P.P. 17, P.E. 17, P.B. 10, Spd. 62.
Attribute Bonuses/Penalties: Strength is considered Brute (can carry 440lbs and lift 1100lbs).
Hit Points: 21
S.D.C.: 60
M.D.C.: Via armor only.
Horror Factor: None.
P.P.E.: 16
I.S.P.: -
Attacks/Actions per Melee: 04.
Combat Bonuses: + 4 to perception, + 6 to damage, + 1 to strike, + 2 to pull punch, + 1 to parry, + 1 to dodge, + 2 to roll with impact.
Resistance/Saving Throw Bonuses: + 2 to save vs Horror Factor, + 1 to save vs insanity, + 1 to save vs possession, + 2 to save vs psionic attack.
Natural Abilities: Advanced Hearing ( + 1 to initiative), Advanced Smell (can track via smell at 50% + 5% per level. Characters can also recognize the distinct smells of individuals and can detect when people experience extremes of emotions 60% + 2% per level of experience). Is capable of completely normal speech. Carnivorous.
Special O.C.C. Abilities Eyeballing a Fella: After a few minutes observing an individual, the character can determine if they are: Educated or not, rich or poor, field or desk work, where the person comes from (if they know the area), artist/technical or labourer, currently holding money or working on a budget, if the person is being honest, genuinely friendly or just trying to gain something from a deal. Base Skill: 56% + 3%.
O.C.C. Skills
Langauge (Native): Trade 4 at 88% + 1%
Language (Other): XXXX 65% + 3%
Language (Other): Elven 65% + 3%
Barter 56% + 4%
Begging 40% + 3%
Cook 50% + 5% ( + 10% to cook game animals)
Fishing (Professional) 55% + 5%
General Repair and Maintenance 45% + 5%
I.D. Undercover Agent 50% + 4%
Pilot: Automobile 70% + 2%
Radio: Basic 50% + 5%
Sewing (Professional) 55% + 5%
Streetwise 30% + 4%
W.P. Handgun
W.P. Shield
Hand to Hand: Basic
O.C.C. Related Skills:
Find Contraband 30% + 4%
First Aid 50% + 5%
Forced March
Leatherworking 45% + 5%
Outdoorsmanship
Secondary Skills:
Climbing 40%/30% + 5%
Dowsing 25% + 5%
Identify Plants and Fruits 30% + 5%
Land Navigation 36% + 4%
Preserve Food 35% + 5%
Skin and Prepare Animal Hides 30% + 5%
Swimming 50% + 5%
Wilderness Survival 35% + 5%
Magical Knowledge: None.
Spell Strength: -
Psionic Powers: Ectoplasm Hands.
Birthrights: CHOOSE ONE.
Vulnerabilities: Has limited motor function without the use of his Ectoplasm Hands. Also is obviously not ‘normal’ due to his size and when he speaks; not technically a vulnerability but could lead to trouble. He is also a carnivore.
Armor: Wolf Cavalry Armour
Weight: 25 lbs
Mobility: Very good mobility, with no movement penalties without the armored leggings; reduce speed by 5% with the leggings.
S.D.C.: 71
A.R.: 17
Cost: 400 gold.
Weapons: Melee: Kite shield (40 S.D.C.), Mutant Wolf Teeth (2D6+4 S.D.C.), skinning knife (1D6 S.D.C.).
Ranged: Double-barrelled Wheelock Pistol:
Damage: 3D6 S.D.C.
Range: 150ft
Rate of Fire: At 1st level can reload a single barrel per melee round.
Capacity: 2.
Ammo: Enough powder and rounds for 30 shots of his Wheelock Pistol.
Equipment: Clothing and Apparel: A white cloak, Leather dog coat, 4 boots, backpack, bedroll, duffle bag and a scarf.
Survival Gear: Painkillers, bandages, 100ft rope.
Rations: 2 weeks’ worth of dried and salted meats, 1 gallon waterskin..
Misc: Comb, toothbrush, soap.
Money: 300 gold coins and 300 credits worth of furs.
Bio:
It was on a terribly dreary night like this one when I realized. ‘Realized what?’ you are probably thinking, well in a word; everything…
My first true memories existed at that point, it wasn’t as though I have forgotten what was before it; it is just that there is nothing there. No memories, no feelings; only instincts. Sufficed to say that when I became aware of the universe as a whole, it was a rather terrifying revelation… incredible, but still terrifying nonetheless.
_
I am not sure why I first began to think like you all do, maybe I was an experiment or maybe this is just what the cosmos had planned for me. I only knew two things: one; It seemed like I was the only one of my species to have this epiphany, and two; that I needed to know WHY this happened to me. There had to be a reason; some grand architect with a plan for giving me the ability to think._
I still have not gotten any closer to my goals it seems, the people of my village see me as some kind of nature spirit or demon once I learned their language. I learned a lot from watching them and trying to mimic what they did however this didn’t give me the satisfaction or closure I craved.
That is why I have to leave this peaceful village. I hope I will return one day but my quest may take me to very far-away lands, from which I might not return. The village was kind to me; the blacksmith gave me armor and a shield he custom made for me and the townspeople gave me what food and other supplies they could to help me get started. My thanks go out to them and I hope I will return to repay them for everything they have done.
Snow’s home realm is Jordarr.