Rifts®: Megaversal Highway™
Spit
Goblin Assassin
Description:
Intelligence Quotient | |
Mental Endurance | |
Mental Affinity | |
Physical Strength | |
Physical Prowess | |
Physical Endurance | |
Physical Beauty | |
Speed | |
Speed (Digging) |
Type: | Homemade M.D.C. Armor (light)(Black) | |
Armor Rating: | ??? | |
Head | ||
Arm | ||
Leg | ||
Main Body | ||
Weight: | ???lbs. | |
Mobility: | - 10% | |
Cost: | ??? credits. |
Type: | Heavy (Black) | |
Armor Rating: | ??? | |
Head | ||
Arm | ||
Leg | ||
Main Body | ||
Weight: | ???lbs. | |
Mobility: | ???. | |
Cost: | ??? credits. |
Archetype: | Criminal | Alignment: | Miscreant | ||
Motivation: | To marry 1,000 Wives | ||||
Disposition: | |||||
R.C.C.: | Goblin | Place of Origin: | x | ||
Sex: | Male. | Age: | Male | ||
Height: | 3 feet 12 inches | Weight: | 73 lbs | ||
Appearance: | |||||
Horror Factor: | A.R.: | ||||
Hit Points: | S.D.C.: | ||||
M.D.C.: | P.P.E.: | ||||
Recovery Rate: | standard | ||||
P.P.E. Recovery: | 5 per hour of rest or meditation. | ||||
O.C.C.: | Reaver Assassin | ||||
Level of Experience: | 1st level Reaver Assassin | ||||
Current Experience: | 0,000/2,200. | ||||
Affiliations/Factions: | Black Market (x) | ||||
Carry: | 360lbs (163 kg). | ||||
Lift: | 720lbs (326 kg). | ||||
Throw: | 360lbs (163 kg) up to ? feet (? m). | ||||
Run: | 75 feet (22.5m) per action; 17mph (27.4km). | ||||
Swim: | ? feet (?m) per action; ? mph (? knots). | ||||
Leap: | ? feet (?m) up or ? feet (?m) across; counts as one attack and requires a strike roll of 5 or higher. |
Birthrights | Description | Success |
Poor Bladder Control (0) | When Spit fails a Horror Factor check he will piss himself in fear | Add one birthright of level two and +2 to Spd. |
1 Birthright Banked | level 2 or lower | — |
R.C.C. Abilities | Description | Success |
Night Vision | 90ft | |
Underground Tunneling (Special) | Dig Crude Tunnels | |
Underground Architecture | Crude and Simple | |
Underground Sense of Direction | Base Skill | |
Aptitude for Thieving | + 2% to Rogue / Thief Skills |
Attacks/Actions per Melee: | |
Initiative | |
Strike (Close Combat) | |
Strike (Ancient Ranged) | |
Strike (Modern Combat) | |
Disarm | |
Entangle | |
Restrained Strike (12+) | |
Damage | |
Dodge | |
Auto – Dodge | |
Parry | |
Roll with Impact | |
Critical Strike | |
Strike (Ranged Combat) | |
Critical Strike | |
Strike (Close Combat) | |
Strike (Ranged Combat) | |
Parry | |
Strike (Close Combat) | |
Parry | |
Strike (Close Combat) | |
Parry | |
Strike (Modern Combat) | |
Strike (Modern Combat) | |
Strike (Modern Combat) | |
Strike (Modern Combat) |
O.C.C. Skills | |||
Language: Gobberly & Faerie Speak | |||
Language: Euro | |||
Language: Other x2 | |||
Math: Basic | |||
Radio: Basic | |||
Electronic Countermeasures | |||
Pilot: Tracked & Construction Vehicles | |||
Pilot: Jet pack | |||
Interrogation | |||
Find Contraband | |||
Tracking | |||
Prowl | |||
Swim | |||
Demolitions | |||
Demolition Disposal | |||
Underwater Demolitions | |||
Boxing | |||
W.P. Paired Weapons | |||
W.P. Knife | |||
W.P. Sword | |||
W.P. Energy Pistols | |||
W.P. Energy Rifles | |||
W.P. Energy Heavy | |||
W.P. Targeting | |||
W.P. S.M.G. | |||
W.P. Axe | |||
Hand to Hand: Assassin | |||
O.C.C. Related Skills | |||
Safe Cracking | |||
Acrobatics | |||
– Sense of Balance | |||
– Walk Tightrope or High Wire | |||
– Back flip | |||
– Climb | |||
Military Fortifications | |||
Secondary Skills | |||
Rope works | |||
Cybernetics: Basic | |||
Black Market Skills | |||
Escape Artist | 5% | 50% | — |
Basic Electronics | 5% | 50% | — |
Locksmith | 5% | 45% | — |
Base | ||
Perception | + 1/2 | — |
Save vs Awe | ||
Save vs Horror | ||
Save vs Disease | ||
Save vs Drugs | ||
Save vs Illusion | ||
Save vs Insanity | ||
Save vs Magic | ||
Save vs Mind Control | ||
Save vs Pain | ||
Save vs Non-Lethal Poison | ||
Save vs Lethal Poison | ||
Save vs Psionics | ||
Save vs Coma & Death | ||
Save vs Faerie Magic |
Black Market Abilities | Description | Success |
B&E Man | Gains Basic Electronics and Locksmith at (+ 20%) + 5% bonus to Computer Operations, Prowl, Pick locks and Surveillance |
|
No Conscious | + 1 Perception to self interest & Initiative +4% to Gambling (Dirty), Recognize Weapon Quality, Streetwise |
|
Friends in Low Places | 9x Thugs, Thieves, Drug dealers, Pimps, Streetwalkers, Beggars, etc | + 10% discount from purchases from these lowlifes |
Slippery | + 1 Perception, + 1 Dodge, Gains Escape Artist with (+ 20%) + 5% to Detect Ambush, Disguise, Impersonation, I.D. Undercover Agents, Law (General) and Undercover Operations |
Bionics & Cybernetics |
Bionic Hand P.S. 18 – Finger Jack, Laser Finger Blaster 1D4 M.D. 300ft range, 1 hand weapon or feature of choice Bionic Jaw & Reinforced Skull – Inbuilt Radio, language translator Clock Calendar Cyber-Disguise – Type AA-1 Gyro Compass Lung Implant: Oxygen Storage Cell, Toxic Filter |
Equipment | |||||
x2 | Handheld Flares | x2 | Stun/Flash Grenades | x2 | Smoke Grenades |
x5 | Grenades of Choice | x1 | Fusion Block of Choice | x4 | extra ammo clips for each weapon |
Pen Flashlight, Large Flashlight, Signal Mirror, Portable Language Translator, 2x Markers, Mechanical Pencil, Pad of Paper, Winter Survival Kit, 60ft Nylon Cord, Lighter, Gas Mask & Filter, Tinted Goggles, set of Clothing, Long winter Cloak, Backpack, Utility Belt, Canteen, Binoculars, Commando Face Paint, Personal items |
Vehicle |
Hover cycle or basic vehicle |
Money |
4,000 credits. 1,000 black market credits. |
Vibro Knife | |
Range: | Melee |
Strike (Melee): | — |
Disarm: | — |
Damage: | 1D6 M.D. |
Parry: | — |
Weight: | 1 Pound |
Notes: | Telescopic scopes (x10 Magnification) with passive night vision sights (2000ft) |
NG-LP25 Laser Pulse S.M.G. (Kisses) | |
Range: | 1000ft |
Strike (Melee): | + 0 |
Disarm: | + 0 |
Damage: | 2D6 + 1 M.D. or 5D6 M.D. burst |
Parry: | — |
Payload: | 21 Single Shots or 7 Burst |
Notes: | Telescopic scopes (x10 Magnification) with passive night vision sights (2000ft) |
NG-UV1 Solar Powered Mini Laser (Pew) | |
Range: | 300 ft |
Strike (Ranged): | – 1 |
Disarm: | — |
Damage: | 1D6 M.D. |
Parry: | — |
Payload: | 12 |
Notes: | Telescopic scopes (x10 Magnification) with passive night vision sights (2000ft) |
Vibro Knife | |
Range: | Melee |
Strike (Melee): | — |
Disarm: | — |
Damage: | 1D6 M.D. |
Parry: | — |
Weight: | 1 Pound |
Notes: | Telescopic scopes (x10 Magnification) with passive night vision sights (2000ft) |
NG-LP25 Laser Pulse S.M.G. (Hugs) | |
Range: | 1000ft |
Strike (Melee): | + 0 |
Disarm: | + 0 |
Damage: | 2D6 + 1 M.D. or 5D6 M.D. burst |
Parry: | — |
Payload: | 21 Single Shots or 7 Burst |
Notes: | Telescopic scopes (x10 Magnification) with passive night vision sights (2000ft) |
NG-UV1 Solar Powered Mini Laser (Pew) | |
Range: | 300 ft |
Strike (Ranged): | – 1 |
Disarm: | — |
Damage: | 1D6 M.D. |
Parry: | — |
Payload: | 12 |
Notes: | Telescopic scopes (x10 Magnification) with passive night vision sights (2000ft) |
Diamondback Chainsaw (Handles) | |
Range: | — |
Strike (Melee): | + 0 |
Disarm: | + 0 |
Damage: | 2D6 M.D. |
Parry: | + 0 |
Payload: | 1hr use |
Notes: | Telescopic scopes (x10 Magnification) with passive night vision sights (2000ft) |
NG-SR3 ‘Marksman’ Collapsible Sniper Rifle (Jester) | |
Range: | 2,400ft |
Strike (Ranged): | + 0 |
Damage: | 1D6 x 10 S.D.C. 3D6 M.D. Medium 4D6 M.D. Heavy |
Parry: | — |
Payload: | 50 S.D.C shots 10 Medium M.D. shots 5 Heavy M.D. Shots |
Bonus: | + 2 on Aimed Shots |
Notes: | Telescopic scopes (x10 Magnification) with passive night vision sights (2000ft) |
NG-T12 Tranquilizer Rifle (Z’s) | |
Range: | 800ft |
Strike (Ranged): | – 1 |
Damage: | Special |
Parry: | + 0 |
Payload: | 2 darts |
Notes: | Telescopic scopes (x10 Magnification) with passive night vision sights (2000ft) |