Spray-and-wipe

Description:

Archetype:
Alignment:
Motivation:
Disposition:
Race: Human; augmented superhuman.
Sex: Male
Age:
Height:
Weight:
Appearance:
O.C.C.: Crazy.
Level of Experience: 2nd level Crazy
Current Experience: 0,000/4,280
Affiliations/Factions:
Attributes: I.Q. 12, M.E. 15, M.A. 15, P.S. 25 (Augmented), P.P. 28, P.E. 25, P.B. 10, Spd. 51
Attribute Bonuses: + 10 S.D.C. to Damage, + 7 to strike, + 7 to dodge, + 7 to parry, + 5 to save vs disease, + 5 to save vs drugs, + 5 to save vs magic, + 5 to save pain, + 5 to save vs poison.
Movement: 42 feet per action. Horizontal Leap 25ft, vertical 20ft; half from a dead stop. Plus, XXX. Telekinetic Leap add an additional 6ft horizontally and 4 feet vertical leap.
Hit Points: 50.
S.D.C.: 203.
M.D.C.: 180 thanks to two TW Gene Recalibrator (30 M.D.C. granted from the right hand and 130 M.D.C. granted from the left hand).
Horror Factor: Not applicable.
P.P.E.: 22 (20 committed; 10 per TW Gene Recalibrator)
I.S.P.: 34.
Attacks/Actions per Melee: 6.
Combat Bonuses: + 5 on initiative, + 9 to strike, + 3 to pull punch, + 10 to S.D.C. damage, + 8 to automatic dodge (+ 1 at levels 3, 6, 9, 12 and 15), + 9 to backflip dodge, + 14 to dodge, + 13 to parry, + 7 to roll with impact (+ 1 at levels 3, 5, 7, 9, 11, 13 and 15. Plus, + 2 at levels 5, 10 and 15).
Saving Throw Bonuses: + 4 on Perception Rolls (+ 1 to Perception rolls pertaining to terrain hazards), + 9 to save vs disease, + 9 to save vs drugs, + 2 to save vs psionics, + 2 to save vs possession, + 5 to save vs magic, + 6 to save vs mind control, + 5 to save pain, + 4 to save poison, + 35% to save vs coma & death.
Resistances: Impervious to pain, until reaching 10 Hit Points or below and No Fear of Heights.
Birthrights:
Natural Abilities: None.
Special O.C.C. Abilities
Super Endurance: Can Lift and Carry Twice as much as a normal person of equivalent strength and endurance and can last 10 times longer before feeling the effects of exhaustion. Can remain alert and operate at full efficiency for up to 3 days without sleep. Only need 4 hours of sleep per day to function at full capacity.
Increased Speed: Can leap 20 feet across and 15 feet high after a short run (half that distance from a dead stop)
Enhanced Vision: Perfect 20/20 vision and exceptional long-range, hawk-like vision can read a small sign or recognize a face from up to two miles away when concentrating.
Enhanced Hearing: Can hear a whisper or twig snap under foot up to 300 feet away.
Enhanced Sense of Smell: Can instantly Recognize odors (65%) Recognize a person by scent like a dog (0-25%) and even track by smell (0-30%) Provided the scent is not more than two hours old.
Enhanced Sense of Taste: Can taste for specific flavor, discern specific ingredients and tell if a drink or food has been poisoned, drugged or is spoiled. (0-55%) + 20% if has a telltale taste or odor.
Enhanced Healing: Heals twice as fast as normal. Impervious to pain until down to 10 hit points.
Bio-Regeneration: Stopping to slip into a meditative trance, While in the trance is completely vulnerable cannot move or take any action regenerates 2D6 hit points and 3D6 S.D.C, stops bleeding and close wounds in 2D4 minutes. An extended period of six hours will restore all S.D.C and an additional 4D6 Hit points.
O.C.C. Skills
Language: American at 96%
Language: French at 50%
Climbing at 75%
Rappelling at 65%
Dance at 50%
Detect Ambush at 45%
Detect Concealment at 45%
Electronic Countermeasures at 45%
Escape Artist at 30%
Gymnastics
Sense of Balance at 73%
Work Parallel Bars at 83%
Backflip at 92%
Climb/Rappelled Rope at 92%
Land Navigation at 42%
Prowl at 55%
Radio: Basic at 60%
Streetwise at 39%
Tailing 50%
W.P. Knives (+ 1 to strike, + 1 to parry)
W.P. Blunt (+ 1 to strike, + 1 to parry)
W.P. Targeting (+ 1 to thrown)
W.P. Quickdraw (+ 3 on initiative)
W.P. Energy Rifle (+ 1 to strike)
Hand to Hand: Martial Arts (Attacks/Actions per Melee: 4, + 2 to strike, + 3 to dodge, + 3 to parry, + 3 to pull punch, + 3 to roll with impact.)
O.C.C. Related Skills:
Boxing (+ 1 attack per melee, + 2 to dodge, + 2 to parry, + 1 to roll with impact)
Free Running (+ 1 to Perception rolls pertaining to terrain hazards; + 1 at levels 4, 6, 8, 10, 12 and 14, + 1 to dodge, + 1 to roll with impact; + 1 at levels 3, 5, 7, 9, 11, 13 and 15)
Backflip at 92%
No Fear of Heights
Increased Leaping (+ 4 feet to leaping distances)
Palming at 40%
Pick Locks at 45%
Pick Pockets at 40%
Cooking at 40%; amateur
Skin & Prepare Animals at 45%
Secondary Skills:
Running
Swimming at 55%; basic
Athletics: General (+ 1 to dodge, + 1 to parry)
Pilot: Motorcycles & Snowmobiles at 64%
Wilderness Survival at 35%
Ropeworks at 45%
Magical Knowledge: None. Spell Strength: Not applicable.
Psionic Powers: Telekinetic Punch (6), Telekinetic Push (4) and Telekinetic Leap (8).
Vulnerabilities: Roll on Random Phobia Table Once
Armor: Crusader Armor (45/95 M.D.C.); painted with tuxedo design.
Weapons: Assorted sharp knives, 7 CS Fragmentation Grenades, 6 CS Smoke Grenades
Equipment: 50ft rope (2), Viktor’s Sack, Cans of Soilent Green (3), Regular 375mil Bottle of Water (7), Big Bore Shotguns (2), Sticks of Dynamite (4), Radio, Napsack; High Bounce Ball (64), Gas Mask.
Money: 900 credits and 1,000 black market credits.

Spray-and-wipe

Rifts®: Megaversal Highway™ LiamGray