Rifts®: Megaversal Highway™
Sue 'Gunner' Jones
Escaped Slave
Description:
Archetype:
Alignment: Anarchist
Motivation: To live a free life at any cost.
Disposition:
Race/R.C.C.: Human
Sex: Male
Age: 18
Height: 6’3”
Weight: 205lbs
Appearance:
O.C.C.: Road Sentinel
Level of Experience: 01
Current Experience: 0000/2150
Affiliations/Factions:
Attributes: I.Q. 08, M.E. 12, M.A. 16, P.S. 24, P.P. 14, P.E. 24, P.B. 06, Spd. 12.
Attribute Bonuses/Penalties:
Hit Points: 24.
S.D.C.: 115.
M.D.C.: By Armor only.
Horror Factor: None.
P.P.E.: 06
I.S.P.: None.
Attacks/Actions per Melee: 04 ( + 1 additional if behind the wheel of a vehicle)
Combat Bonuses: + 2 to initiative, + 0 to parry, + 0 to dodge, + 5 to pull punch, + 5 to roll with impact.
Resistance/Saving Throw Bonuses: + 10% to save vs coma/death, + 2 to save vs drugs, + 3 to save vs horror factor, + 2 to save vs illusions, + 2 to save vs mind control, + 2 to save vs pain.
Natural Abilities:
Special O.C.C. Abilities
Crash Survivability: They know the absolute limits, strengths and weaknesses of their machines. This includes knowing how to brace oneself or go limp during a crash and be the luckiest sons of a gun you’re ever likely to meet. As such, they are +2 to roll with punch, fall or impact at levels 1, 3, 5, 7, 9, 11 and 13, and +10% to save vs coma and death. A successful roll with impact means taking half damage. Even in M.D.C. smash-ups, the character takes S.D.C. and Hit Point damage rather than M.D.
Sharpshooting from a moving vehicle
O.C.C. Skills
Speaks American at 88%
Language (Other): Demongorgian 70% + 3%
Basic Math 55% + 5%
Radio: Basic 55% + 5%
Detect Ambush 40% + 5%
Basic Mechanics 40% + 5%
Automotive Mechanics 37% + 5%
Vehicle Armorer 40% + 5%
Pilot: Automobile 80% + 2%
Pilot: Motorcycle 60% + 4%
Pilot: Truck 55% + 4%
Combat Driving
Land Navigation 56% + 4%
Wilderness Survival 40% + 5%
W.P. Knife
W.P. Energy Pistol
W.P. Grappling Hook
W.P. Heavy M.D. Weaponry
W.P. Military Flamethrowers
Hand to Hand: Expert.
O.C.C. Related Skills:
Climbing 45%/35% + 5%
Find Contraband 31% + 4%
First Aid 50% + 5%
Forced March
General Repair and Maintenance 40% + 5%
Pick Locks 30% + 5%
Salvage 40% + 5%
Wrestling
Secondary Skills:
Camouflage 20% + 5%
Electrical: Basic 30% + 5%
Fasting
Fire Fighting 30% + 5%
Magical Knowledge: None.
Psionic Powers: None.
Vulnerabilities: An escaped slave of Gargoyles. Also suffers sight penalties in bright light without eye protection.
Armor: Reinforced coveralls (40 M.D.C.).
Weapons: Grappling hook, commando knife (2D4 S.D.C.), Vibro-Bayonet (1D6 + 1 M.D.). Napalm-P thrower, 3 purple smoke grenades.
Equipment: Bone cross necklace, compass, large wooden cross, 4 wooden stakes and a mallet, 4 signal flares, camp stove, sleeping roll, billy, some basic rations (enough for 10 days), silt goggles, air filter mask, two canteens, three gasoline cans, backpack, satchel, box of matches, cigarette lighter, weapon cleaning and repair kit, first-aid kit and a heavy mechanical toolkit.
Vehicles: Death-Rattle combat jeep, Customised Armoured Dirtbike.
Money: 200 credits and 1000 credits worth of pelts and leathers.
Bio:
“You think you got it rough? Growing up a slave, you couldn’t even imagine the shit I have been through kid. So why don’t you take your b-grade sob-story and shove it up your ass before I pump you full of holes.” – Sue ‘Gunner’ Jones (male).
Being born into a life of slavery might be considered one of the worst fates imaginable for most people, and for good reason. Sue was the offspring of a human couple who were enslaved by gargoyle slavers, his life was never going to be easy. His father knew this and named him Sue because being a guy called Sue meant he would either have to get tough quick or die.
Life was brutal and torturous for Sue and he grew up with the spirit of a tiger; never backing down and doing what was necessary to survive. He very quickly caught the eye of his slave masters and they put him into a gladiator-styled motorsport (not dissimilar to the concept of the 2008 film Death Race). In this sport he became a rising ‘star’ due to his brutal tactics and highest kill count of all the racers. Although he knew it would never bring him his freedom, it was either compete or be tortured to death.
So he raced and he killed, that was until something happened that he will never really be able to explain. It was the annual ‘Slaughterfest’ tournament; infamous for the massacres that are committed during the races. Sue (or Gunner, as he was known as while racing) was on fire; racking up massive kill scores and as he did, a flash of blinding blue light streaked across the sky one race and with it, he saw a world of green, blue and brown. The colours were unimaginable and beautiful, and amidst the blood and carnage that Gunner had created, he was like a moth to a flame he red-lined his ‘death-rattle’ jeep towards the hurricane of energy. He didn’t know what would happen. This miracle might have killed him for all he knew, but he didn’t care; he needed to reach it.
He awoke to the sight of an azure sea and green plains some time later and when he took in the majesty of this place, he cried. For the first time in his life he cried. He was free… or so he thought.
‘Life is never free’; a lesson he learned back in his ‘home’ of the slave pits came flooding back as great winged beasts, similar to the ones from his home attacked him. Bringing his machine to its limits he managed to evade the beasts and he realised that this world wasn’t the utopia he thought it was, but regardless it was a hell of a lot better than the place he used to call home.
He knows he will never be truly free; if he got here, so can they. They will look for him until the end of time; their cruelty only surpassed by their greed and pride. Their escaped ‘star’ must be recovered.
Setting off with his death-rattle jeep and hope for a future, Gunner sets his sights on his new life. It may be the life of a fugitive in a strange world, but it is a wide world full of possibilities.