Rifts®: Megaversal Highway™
Tyson
Psychic Vagrant
Description:
Archetype:
Alignment: Scrupulous (good)
Motivation:
Disposition:
Race: Human
Sex: Male
Age: 19
Height:
Weight:
Appearance:
Home Dimension: Rifts Earth
O.C.C.: Mind Melter
Level of Experience: 4th level Mind Melter
Current Experience: 13,350/17,421
Affiliations/Factions: Children of Iméra
Attributes: I.Q. 15, M.E. 26, M.A. 15, P.S. 22, P.P. 19, P.E. 21, P.B. 11, Spd. 37
Attribute Bonuses/Penalties: + 9 to save vs insanity, + 6 to save vs psionics, + 7 S.D.C. to physical damage, + 2 to strike, + 2 to dodge, + 2 to parry, + 12% to save vs coma & death, + 3 to save vs disease, + 3 to save vs drugs, + 3 to save vs pain, + 3 to save vs poison, + 3 to save vs magic.
Hit Points: 29
S.D.C.: 52
M.D.C.: None, except by armor (gets yourself some armor!)
Horror Factor: None.
P.P.E.: 7
I.S.P.: 226; + 10 per level of experience. I.S.P. Recovery: 2 per hour when active, 12 per hour when resting or meditating.
Attacks/Actions per Melee: 6
Combat Bonuses: + 3 on initiative, + 5 to strike, + 4 to disarm, + 5 to pull punch, + 6 to dodge, + 6 to parry, + 4 to roll with impact.
Saving Throw Bonuses: + 3 Perception, + 4 to save vs Horror Factor; + 4 save vs Possession, + 2 save vs mind control, + 3 save vs magic illusion, + 3 save vs Horror Factor; + 1 at levels at 5, 7, 8, 9, 11. 13, and 15. Resistances: No Fear of Heights.
Natural Abilities: None.
Legacy Power: Impervious to Magic
Special O.C.C. Abilities – Mind Melter
1. Ley Line Influence: Psychic Powers are Increased + 50% whenever on or near (1.6km) of a Ley Line. The duration, range & damage are doubled, M.D.C. of any Telekinetic Force Field is also doubled.
O.C.C. Skills
Language Native: American at 102% (98%)
Language Other: Lemurian at 89%
Mathematics: Basic at 80%
Athletics: General (+ 1 to dodge, + 1 to parry, + 1 to roll with impact)
Streetwise at 47%
Land Navigation at 38%
Pilot: Sailboat at 75%
Pilot: Hovercycle at 79%
W.P. Sword (+ 2 to strike; + 1 at levels 6, 9, 12 and 15; + 1 to strike when thrown; + 1 at levels at 8 and 12, + 2 to parry; + 1 at levels 7, 10 and 13)
Hand to Hand: Expert (6th)
O.C.C. Related Skills:
Appraise Goods at 30%
Acrobatics (+ 2 to roll with impact)
-Sense of Balance 75%
-Walk Tightrope at 69%
-Climb Rope at 86%
-No Fear of Heights
Boxing (+ 2 to parry, + 2 to dodge, + 1 to roll with impact)
Fencing (+ 1 to strike, + 1D6 to damage, and + 1 to parry with swords)
Prowl at 47%
Secondary Skills:
Climb at 55%
-Rappelling at 45%
General Repair & Maintenance at 35%
Running
Rope Works at 30%
Swimming at 65%
W.P. Knife (+ 2 to strike; + 1 at levels 2, 4, 7, 10 and 13; + 1 to strike when thrown; + 3 at levels 6, 8 and 10, + 1 to parry; + 1 at levels 1, 3, 6, 9 and 12)
W.P. Energy Pistol (+ 2 to strike; + 1 at levels 5, 7, 9, 11, 13 and 15)
Magical Knowledge: None.
Spell Strength: Not applicable.
Psionic Powers: Counts as a Master Psychic.
Psi-Powers: Alter Aura (2), Mind Block (4), See Aura (6), Sixth Sense (2), Telepathy (4), Empathy (4), Remote Viewing (10), Clairvoyance (4), Bio-Regeneration (6), Healing Touch (6), Suppress Fear (8), Psychic Purification (8), Teleport Object (10), Nightvision (4), Levitation (varies), Telekinetic Leap (8), Psychic Surgery (14), Death Trance (1), See Invisible (4)
Super Psionic Powers: Advanced Trance State (10), Supercharge (30), Psi-Sword (30), Telekinetic Force Field (30), Pyrokenisis (varies), Bio-Manipulation (10), and Telekinesis (varies).
Vulnerabilities: None.
Armor: None.
Weapons
QI-02 “Stopper” Ion Pistol
Total Strike Bonus: (special + 1 to strike)
Range: 300 foot
Damage: 3D6 M.D.
Rate of Fire: Standard
Payload: 10 rounds per E-Clip (10/10)
Equipment: Leather Jacket, Sunglasses, Basic MRE’s (5; 50 credits each), Meal Bars (20; 5 credits each).
Money: 80 credits
Bio:
“Copyright © 1990, 2005 and 2013 Palladium Books Inc. & Kevin Siembieda; all rights reserved world wide. No part of this work may be sold, distributed or reproduced in part or whole, in any form or by any means, without written permission from the publisher. All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental."