Character Template

Greetings,
If you are looking to make a character, simply copy and paste the information below into a new character and then delete the irrelevant fields and/or tables as you feel necessary. Removing all O.C.C. tables except for one will create a simple and attractive character sheet for use on the site. Please do not edit the code on this page.

Enjoy!
~Liam Gray



Character Statistics
Archetype: Fill this field with an Archetype. Archetype depicts the character’s role in a story. A comprehensive list of Archetypes can be found in the Rifts®: Adventure Guide. Selecting an Archetype will allow me to choose stories that will be more fitting for your character and not include your character in stories where they will be wildly out of their element.
Alignment: Fill this field with the character’s current alignment.
Motivation:Fill this field with the character’s current reason for living or driving goal.
Disposition:Fill this field with the character’s attitude, general disposition, and any quirky habits they might have.
Race: Fill this field with the character’s race or species.
Sex: Fill this field with the characters gender.
Age: Fill this field with the character’s current age and maximum lifespan.
Size: Fill this field with the character’s current height or length.
Weight: Fill this field with the character’s current weight.
Appearance: Fill this field with the character’s general appearance and any notable features.
Affiliations/Factions: Fill this field with any groups, syndicate, traveling circus or mercenary company, etc.
Place of Origin: Fill this field with the name of the character’s home dimension and any other details that may be specific to their history.
Adventurer
Fill this Field with O.C.C. Title
Experience Points


000,000/000,000

Scholar
Fill this Field with O.C.C. Title
Experience Points


000,000/000,000

Man at Arms
Fill this Field with O.C.C. Title
Experience Points


000,000/000,000

Practitioner of Magic
Fill this Field with O.C.C. Title
Experience Points


000,000/000,000

Psychic
Fill this Field with O.C.C. Title
Experience Points


000,000/000,000

Racial Character Class
Fill this Field with R.C.C. Title
Experience Points


000,000/000,000


Attributes
Skills: +00%.
Perception Rolls: +00.
Save vs Illusion: +00.
I.Q.

00

Save vs Insanity: +00.
Save vs Psionics: +00.
Save vs Possession: +00.
M.E.

00

Inflict Perception Penalty: -00.
Invoke Intimidation: 00%.
Invoke Trust: 00%.
Social Skill Bonuses: ???.
M.A.

00

Strength Category: Choose a Strength-Type.
Carrying Capacity: 00lbs.
Lifting Capacity: 00lbs.
Throw Heavy/Awkward Object: 00 feet.
Increased Throwing Distance: +00%.
Damage: +0 .
P.S.

00

Initiative: +00.
Strike: +00.
Dodge: +00.
Parry: +00.
P.P.

00

Endurance Category: Choose an Endurance-Type.
Fatigue Rate: ???
Coma & Death: +00%.
Save vs Disease: +00.
Save vs Extreme Environs: +00.
Save vs Drugs & Toxins: +00.
Save vs Magic: +00.
Save vs Pain: +00.
Save vs Poison: +00.
Impervious to Natural Disease: Y/N?.
Impervious to Drugs & Toxins: Y/N?.
Impervious to Pain: Y/N?.
Impervious to Poison: Y/N?.
P.E.

00

Invoke Charm: 00%.
Invoke Impress: 00%
Social Skill Bonuses: ???.
Prowl Penalty: -00%.
P.B.

00

Running per action: 00 feet.
Running per melee: 00 yards.
Running per hour: 00 mph.
Leaping: 00 feet across or 00 feet up.
Spd.

00


Natural Armor Rating: 00.
Hit Points: 00/00.
Head – 00/00.
Arm, Left – 00/00.
Arm, Right – 00/00.
Hand, Left – 00/00.
Hand, Right – 00/00.
Leg, Left – 00/00.
Leg, Right – 00/00.
Foot, Left – 00/00.
Foot, Right – 00/00.
S.D.C: 00/00.
Head – 00/00.
Arm, Left – 00/00.
Arm, Right – 00/00.
Hand, Left – 00/00.
Hand, Right – 00/00.
Leg, Left – 00/00.
Leg, Right – 00/00.
Foot, Left – 00/00.
Foot, Right – 00/00.
Natural M.D.C. 00/00.
Head – 00/00.
Arm, Left – 00/00.
Arm, Right – 00/00.
Hand, Left – 00/00.
Hand, Right – 00/00.
Leg, Left – 00/00.
Leg, Right – 00/00.
Foot, Left – 00/00.
Foot, Right – 00/00.
Physical Stats
P.P.E. Base: 00/00.
Supplemental P.P.E.: 00/00.
P.P.E. Recovery: 00 per hour of rest or 00 per hour of deep sleep or meditation.
Spell Strength: 00.
I.S.P. Base: 00/00.
I.S.P. Recovery: 00 per hour of rest or 00 per hour of deep sleep or meditation.
Psychic-Type: Choose a Psi-Type (None, Latent, Major, Master, etc.).
Spiritual Stats
Attacks/Actions per Melee: + 00.
Initiative: + 00.
Strike, Close Combat (5+): + 00.
Aimed Strike (5+): + 00.
Called Shot (12+): + 00.
Aimed Called Shot (12+): + 00.
Pull Punch/Restrained Attack (5+): + 00.
Power Punch/Power Attack (5+): + 00.
Strike, Ranged Combat (8+): + 00.
Aimed Strike (8+): + 00.
Called Shot (12+): + 00.
Aimed Called Shot (12+): + 00.
Pull Punch/Restrained Attack (5+): + 00.
Strike, Modern Combat (8+): + 00.
Aimed Strike (8+): + 00.
Burst (8+): + 00.
Called Shot (12+): + 00.
Aimed Called Shot (12+): + 00.
Disarm (Opposed Roll): + 00.
Defensive Disarm (–20): + 00.
Entangle (Opposed Roll): + 00.
Defensive Entangle (12+): + 00.
Dodge: + 00.
Parry: + 00.
Roll with Impact: + 00.
*Critical Strike (
–20)
Combat Stats
Acid (Dodge): + 00.
Ambush/Surprise (Perception): + 00.
Awe/Horror Factor (Varies): + 00.
Charm (14+): + 00.
Coma & Death (Varies): + 00.
Curses (15+): + 00.
Disease (14+): + 00.
Extreme Environs (14+): + 00.
Harmful Drugs/Toxins (15+): + 00.
Insanity (12+): + 00.
Magic, Circle (13+): + 00.
Magic, Faerie (16+): + 00.
Magic, Standard (12+): + 00.
Magic, Ritual (16+): + 00.
Magic, Ward (13+): + 00.
Maintain Balance (Varies): + 00.
Mind Control (Varies): + 00.
Pain (Varies): + 00.
Poison, Lethal (14+): + 00.
Poison, Non-Lethal (16+): + 00.
Possession (Varies): + 00.
Psionics (Special; see below): + 00.
Non-Psychic (15+)
Major Psychic (12+)
Master Psychic (10+)
Psychic Predator (6+)
Traps (Perception; 12+): + 00.
Saving Throws
Fill this field with natural immunities and/or damage resistance.
Resistances
Fill this field with a list of weaknesses and vulnerabilities, if any. Including but not limited to certain environments, insanity, or increased damage from a specific element-type (fire, cold, electricity, etc.).
Vulnerabilities
Fill with Unarmed Strikes.
Unarmed Strikes
Name: Fill Weapon Name Here.
Initiative: +00.
Range: Close Combat.
Strike: +00.
Aimed Strike: +00.
Called Strike: +00.
Aimed Called Strike: +00.
Catch/Pin: +00.
Disarm: +00.
Entangle: +00.
Restrained Strike: +00.
Damage: +00.
Rate of Fire: Standard.
Payload: Fill Ammunition/Charge Here.
Melee Weapons
Name: Fill Weapon Name Here.
Initiative: +00.
Range: Fill Weapon Range Here.
Strike: +00.
Aimed Strike: +00.
Called Strike: +00.
Aimed Called Strike: +00.
Disarm: +00.
Entangle: +00.
Damage: +00.
Rate of Fire: Fill Rate of Fire Here.
Payload: Fill Ammunition/Charge Here.
Ranged Weapons
Name: Fill Weapon Name Here.
Initiative: +00.
Range: Fill Weapon Range Here.
Strike: +00.
Aimed Strike: +00.
Called Strike: +00.
Aimed Called Strike: +00.
Disarm: +00.
Damage: +00.
Rate of Fire: Fill Rate of Fire Here.
Payload: Fill Ammunition/Charge Here.
Modern Weapons
Fill this field with your equipment.
Equipment
Fill this field with additional ammunition, armor, explosives, and weapons the character owns that are not carried with them at all times. For example, a suit of backup Crusader armor that is kept in the storage compartment of the character’s robot in case of an emergency or a crate of mini-missiles the character keeps under lock and key in a private facility.
Cache
Armor Rating: 00.
M.D.C: 00/00.
Helmet – 00/00.
Sleeve, Left – 00/00.
Sleeve, Right – 00/00.
Gauntlet, Left – 00/00.
Gauntlet, Right – 00/00.
Leg, Left – 00/00.
Leg, Right – 00/00.
Boot, Left – 00/00.
Boot, Right – 00/00.
Mobility: ?.
Special Properties: ?
.
Armor Stats
Head & Face:
Neck & Jaw:
Shoulders:
Arm, left:
Arm, right:
Hand, left:
Hand, right:
Wrist, left:
Wrist, right:
Torso:
Leg, left:
Leg, right:
Foot, left:
Foot, right:
Cybernetics
Fill this field with Bio-Armor Statistics.
Bio-Armor
Fill this field with Power Armor Statistics.
Power Armor
Fill this field with Transport/Giant Robot/Vehicle Statistics.
Transportation
Credits Carried: The amount of currency the character currently has on their person.
Credits Banked: The amount of currency the character has banked/invested or kept at a secure location.
Legal Trade Goods: Gems, precious metals, and other valuables.
Black Market Trade Goods: Drugs, illegal contraband and other unsavory goods.
Salary: 00 credits per week/month.
Wealth

R.C.C. Skills
Base Skill
Language (Native): Fill with One of Choice
00%
Fill with Skill Name
00%
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Hand to Hand: Fill with Fighting-style Effective Level
O.C.C. Skills
Base Skill
Language (Native): Fill with One of Choice
00%
Fill with Skill Name
00%
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00%
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Hand to Hand: Fill with Fighting-style Effective Level
Related Skills
Base Skill
Fill with Skill Name
00%
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00%
Secondary Skills
Base Skill
Fill with Skill Name
00%
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00%
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Character Template

Rifts®: Megaversal Highway™ LiamGray