“Lighten up Gobi, she thought it over but couldn’t see any immediate problems with it. Chalk it up to her inner slut emerging, we both know she’s never been able control that little bitch… I was probably doing you a favor.”

Eli is a vegan Lemurian who considers himself something of a “revolutionary” but is in actuality rather mediocre by most accounts. This young Lemurian believes he is entitled to special treatment despite never having accomplished much and being considered something of a disappointment by his parents. Eli never really applied himself during his studies and spent much of his childhood exploring remote islands and playing hookey.

During his teenage years Eli found he got a lot of attention as a “rebel” and established his identity by fighting against the commonly accepted Lemurian norms. This anarchistic attitude made him rather popular with the ladies but he lacked the depth of character and self control to maintain a healthy long-term relationship, frequently cheating on his spouse. It was also during this time that Eli noticed Gobi’s success and grew to deeply resent and envy him, something that was only made worse by just how much Eli’s parents admired the young up-and-coming Lemurian. Thereafter it was not long before he learned that as great as his childhood friend was, the girls that he dated always seemed easy enough to persuade or trick into cheating. This made Eli feel better about himself, especially when Gobi forgave him, again, and again, and again… crediting their infidelity to a weakness of the female gender.

For the most part Eli is unaware of the Zenith Day Project and his role in it, as his parents are hoping that he will grow out of his rebellious streak. However, they are the first to admit that although he has been something of a burden to them, the friends and allies he has made among the more youthful and spirited in Lemurian community could be a valuable asset to the Overseers and their goals in the future. For although Eli is shunned by most modern Lemurians, self-important fringers empathize with him and often share his picketed beliefs about animal rights and the long-standing social implications of concealing the existence of Lemuria from the surface dwellers.

NPC Statistics
Archetype: Rascal
Alignment: Anarchist (Selfish) but can become very petty and vindictive at times when he feels insecure in himself. During these times he should be treated as Miscreant (Evil).
Motivation: Sleep with Gobi’s girlfriends.
Disposition: A man of average quality but with delusions of grandeur. Unwilling to spend his efforts bettering himself to truly become as grand as he hopes, he instead spends his energy in an attempt to bring everyone else down.
R.C.C.: Lemurian
Sex: Male
Age: 20
Height: 6.4 feet
Weight: 182 lbs.
Appearance: A skinny man with traditional Lemurian markings and features. In an attempt to differentiate himself from the crowd, his scraggy, white hair is unkempt and untied. He wears unusual clothing more reminiscent of humanity than anything the Lemurians would normally wear.
O.C.C.: Wilderness Scout
Level of Experience: 4th level Wilderness Scout
Current Experience: 7,500
Affiliations/Factions: Children of Iméra and various youth protest groups. Characterizing his ambitions and drive to succeed in life, Eli currently works as a courier for the Lemurian postal service.
Attributes: I.Q. 15, M.E. 12, M.A. 16, P.S. 14, P.P. 15, P.E. 19, P.B. 19, Spd. 42 – 84 swimming (600 mph with Legacy Power!)
Attribute Bonuses: 40% to Trust/Intimidate, + 8% to save vs coma & death, + 2 to save vs disease/drugs/magic/pain/poison, and 45% to charm/impress.
Hit Points: 39
S.D.C.: 70
M.D.C.: None, except by armor. Typically wears light M.D.C. armor or a Wrangler long coat (18 M.D.C.). Prefers not to use bio-armor; sees it as slavery.
Horror Factor: None
P.P.E.: 37
I.S.P.: 36
Attacks/Actions per Melee: 5
Combat Bonuses: + 1 on initiative, + 2 to strike, + 2 to disarm, + 3 to to pull punch, + 4 to to parry, + 4 to dodge, + 5 to roll with impact
Resistance/Saving Throw Bonuses: + 3 on Perception Rolls, + 3 to save vs. Horror Factor, + 18% to save vs. coma & death, + 4 to save vs. disease, + 2 to save vs pain, + 2 to save vs. magic and + 4 to save vs. poison.
Natural Abilities – Lemurian:
1. Amphibious.
2. Depth Tolerance. Range: 1 mile (1.6km)
3. Empathy with Animals.
4. Keen hearing.
5. Multilingual. Speaks Lemurian at 99% (98%) and speaks Oceanic at 99% (98%)
6. Life Sense. Range: 35 foot radius. Base Skill: 38%
7. Ley Line Bio-Regeneration.
8. Lemurian Education. Mathematics: Basic at 85% and Literacy: Lemurian at 89%
9. Nightvision. Range: 100 feet
10. Resistant to Cold.
11. Resist Fatigue.
12. Swimming. Base Skill: 85%
13. Ultrasonic Communication. Range: 400 feet; 2,000 feet underwater.
Legacy Power: Super Speed
Special O.C.C. Abilities – Wilderness Scout
1. Cartography. Base Skill: 55%
2. Cross-Country Pacing. Base Skill: 50%
3. Trail Blazing. Base Skill: 35%.
O.C.C. Skills
Language Native: Australian at 100% (98%)
Language Other: Japanese at 69%
Language Other: Euro at 69%
Athletics: General (+ 1 to dodge, + 1 to parry, + 1 to roll with impact)
Cooking at 60%; + 10% if cooking game animals (which he never does!)
Climbing at 79%
–Repelling at 69%
Fishing at 75% (never eats fish!)
Horsemanship: General at 72%
-Break/Domesticate Wild Horses at 82%
Identify Fruits & Plants at 70%
Land Navigation at 73%
Pilot: Motorcycles & Snowmobiles at 86%
Radio: Basic at 65%
Track: Animals at 70%
–Trap Animals at 60% (only to help relocate them!)
W.P. Knife (+ 2 to strike; + 2 to throw, + 2 to parry)
W.P. Targeting (+ 2 to strike. Plus, Critical Hit on an unmodified roll of 19 or 20!)
W.P. Hand Guns (+ 2 to strike)
W.P. Energy Pistol (+ 2 to strike)
Wilderness Survival at 79%
Hand to Hand: Expert (4th)
O.C.C. Related Skills:
Combat Driving
Forced March
Jump Bike Combat at 60%
Hovercycles, Skycycles & Rocket Bikes at 79%
Rope Works at 60%
Tailing at 50%
Undersea & Sea Survival at 65%
Secondary Skills:
Computer Operation at 55%
Pilot: Automobile at 72% (solar or electric only!)
Pilot Boat: Paddle-Types at 75%
Pilot: Water Skiing & Surfing at 52%
Begging at 36% (collecting for charities)
Magical Knowledge: None
Spell Strength: Not applicable
Psionic Powers: Minor Psionic (save vs. Psionics 12 or higher). Psi-Powers: Empathy (4), Mind Block (4), Telepathy (4), Deaden Senses (4), Ectoplasmic Disguise (12)
Legacy Power: Although he is currently unaware that he can active his ability, if his life is ever threatened his instincts will be enough to active this ability if he so chooses. Due to awakening this ability prematurely on Hrrak Island, each time Eli uses his legacy power he ages 1D6 years.
Maximum Running Speed: 600 mph. Regardless of speed, the character can stop on a dime, make sharp turns, and neither he, the clothing he wears nor items he carries suffer from the stress of high speeds or friction.
Bonuses for Speed and Reflex Bonuses: + 3 attacks/actions per melee round, + 2 on initiative, + 1 to strike, + 2 to parry, + 2 to pull punch, and + 6 to automatic dodge (the act of dodging does not use up a melee attack/action).
Leaping: Can leap 20 feet (6.1 m) high and 30 feet (9.1 m) across from a standing position, and add 40 feet (12.2 m) to height and 60 feet (18.3 m) to length for every 100 mph (160 km) of speed running – that would be 100 feet (30.5 m) high and 150 feet (45.7 m) at a speed of 200 mph (320 km) and 260 feet (79 m) high and 390 feet (119 m) lengthwise at a speed of 600 mph (960 km).
Speed Burst: The character can run at double his maximum speed for up to one minute per P.E. attribute point. During a Speed Burst, the character must focus on running and reaching his destination or target, which reduces his number of attacks to two until he slows down to his normal range of speed, but is +4 to automatic dodge during a Speed Burst run.
Vulnerabilities: None
Armor: Wrangler long coat: 18 M.D.C.
● NeraTech light energy pistol: 1D6 + 2 M.D.; 18 shot payload, two clips
● Vibroknife: 1D6 M.D.
Equipment: Two survival knives, one set of city rat clothes, one set of military fatigues and red bandana, one extra pair of boots, first-aid kit, knapsack, backpack, utility/ammo belt, two sacks, sacks, several short pieces of cord for tying things, 100 feet (30 m) of lightweight rope, six iron spikes, six wooden spikes, one utility knife, fishing line and hooks, animal snares, two canteens (one whisky, one water), six flares, infrared binoculars with digital distancing readout, and a souped-up motorcycle (220 mph)
Money: 1,600 credits and 10,000 in black market goods (recovered pirate loot).

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Rifts®: Megaversal Highway™ LiamGray