Rifts®: Megaversal Highway™
Taylor 'The Tailor' Mallory
Taylor is a pessimistic Ley Line Walker that has lived an eventful life filled with chaos and adventure and now wishes to retire and earn an honest living seaming pants and weaving fine clothes. Unfortunately, Taylor has terrible luck and is something of an adventurer magnet. Be it simply because they’re in the business to buy new clothes or need their armor repaired, somehow they always manage to find him and inadvertently lure trouble his way; trouble that typically results in his store being burned to the ground or blown into pieces!
Yet it seems that no matter how many times Taylor’s business is destroyed, he always picks himself back up and moves off somewhere else to start all over again—though despite his best efforts, it never seems to be for long.
Be it rampaging monsters, Splugorth slavers, or cyborg rape squads with Mega-Damage chainsaws, Taylor never seems to gets a break. However, worse still than the senseless beatings from the Black Market Enforcers or invasive cavity checks by Coalition Grunts are the adventurers. Taylor can spot them a mile away and just the sight of them is enough to crush his soul and leave him wringing his fists at the Gods of Light. Regardless, Taylor is an honorable man and though he is far from thrilled to see adventurers he would never turn away business or deny anyone their patronage (especially since most of the time he is almost penniless).
Recently in an effort to drum up sales, Taylor purchased a domesticated thunder crow he named Wayland from the Splynn Dimensional Market. Though well-behaved at first, after bonding with the creature it became troublesome, difficult to manage, and seems to have become fond of intentionally antagonizing or stealing from his clientele. He also suspects that the bird is embezzling from the company but cannot prove it at this time.
Alignment: Unprincipled (Selfish)
Motivation: Live a quiet unassuming life
Height: 5.7 feet
Weight: 177.8 pounds
Appearance: If not for his fine clothes Taylor, the only thing remarkable about Taylor is that he looks to be in his mid-20’s when he is approaching his 40s. This is not a magical effect at all, just good genetics. He typically wears traditional Ley Line Walker armor in soft blues with a cowl. He is not an ugly man, but nor is he particularly handsome; with nondescript brown hair, brown eyes, and no other real distinguishing features. He typically carries a magical staff that can be used to teleport himself and his his familiar to safety if he comes under attack.
Level of Experience: 8th level Ley Line Walker and 3rd Level Vagabond (current).
Attributes: I.Q. 14, M.E. 8, M.A. 14, P.S. 12, P.P. 10, P.E. 14, P.B. 10 (11 with Wardrobe & Grooming), Spd. 16
Hit Points: 56
M.D.C.: None; except by self-healing ley line walker armor (140 M.D.C.), or the invincible armor invocation (200 M.D.C.)
Horror Factor: None
P.P.E.: 212. Supplemental P.P.E: 0/40
Attacks/Actions per Melee: 5
Combat Bonuses: + 1 on initiative, + 1 to strike, + 1 to disarm, + 2 to damage, + 2 to parry, and + 2 to roll with impact. Critical Strike on an unmodified roll of 19 or 20.
Resistance/Saving Throw Bonuses: + 3 on perception rolls; double on a ley line, + 4 to save vs Horror Factor, + 3 to save vs curses, + 3 to save vs magic, + 3 to save vs mind control, + 3 to save vs possession and + 1 to save vs psionics.
O.C.C. Abilities – Ley Line Walker (8th)
● Sense Ley Lines. Base Skill: 65%
● Sense Ley Line Nexus. Base Skill: 75%
● Sense Rift. Range: 120 miles.
● Sense Magic in Use. Range: 800 feet.
● See Magic Energy. Range: 1,000 feet.
● Read Ley Lines.
● Ley Line Transmission.
● Ley Line Phasing.
● Ley Line Walking.
● Ley Line Rejuvenation.
● Ley Line Observation Ball. Range: 4,000 feet.
● Affinity with Rift & Ley Line Magic.
● Ley Line Force Field. M.D.C.: 36.
O.C.C. Abilities – Vagabond (3rd)
● Eye Ball A Fella. Base Skill: 64%
Skills of Note: Taylor has a wide range of skills. He can speak and read a number of different languages, including American, Dragonese/Elven, Faerie/Gobbely, and has appraise goods at 65% (80% when it involves exotic cloth, clothing, or leather armor), art at 75%, gemology at 55%, Housekeeping at 65%, skin & prepare hides at 65%, sewing/tailoring at 95%, Leather Working at 80% and Wardrobe & Grooming at 94%.
Magical Knowledge: Amulet (290+), Breathe Without Air (5), Cleanse (6), Cloak of Darkness (6), D-Step (50), Dimensional Portal (1,000) Enchant Armor (500+), Escape (8), Familiar Link (55), Forcebonds (25), House of Glass (12), Invincible Armor (30), Invisibility: Simple (6), Mend the Broken (10+), Mend Wood (10), Multiple Image (7), Mystic Alarm (5), Mystic Mark (3), Rags to Raiments (13), Rags to Rope (13), Reduce Self (20), Resist Fire (6), Seal (7), See Aura (6), See the Invisible (4), See Wizard Mark (4), Tongues (12), and Talisman (500+).
Spell Strength: 12
Psionic Powers: None.
Equipment: Traveling cape, one set of clothing, one set of traveling clothes, knapsack, backpack, two small sacks, one large sack, canteen, tinted goggles, air filter and gas mask, flashlight, 100 feet (30.5 m) of lightweight cord and grappling hook, pen or pencils and note or sketch pad, charm amulet (+ 1 to save vs. magic, + 1 to save vs. Psionics), self-healing ley line walker armor: Enchanted (140 M.D.C.; Regenerates 2D6+12 per hour; double on ley lines), D-step talisman (D-Step 3/day), staff of teleportation (Range: 5 miles, 3/day).
Money: Struggling (2D6 credits). If left unmolested he earns a meager living as a tailor: 1D6×100 credits per week. He can earn considerably more by repairing and selling mega-damage armors but has long sworn off doing so in a hope to avoid adventurers. It has not yet worked.
Taylor’s Familiar: Wayland Thunder-Crow
Wayland is a thunder crow that was bestowed with human intelligence upon its transformation into a familiar. Unfortunately, upon gaining sapience Wayland realized he didn’t really like Taylor all that much as a person; finding his pessimistic and defeatist attitude to be dull and self-destructive.
Since then, Wayland has taken to tormenting Taylor anyway he can for his amusement—but also to teach him a valuable life lesson about taking himself too seriously. Wayland is currently embezzling from Taylor’s company and has gambled away over 7.5 million credits in debit using his name and credit card information in online poker games sponsored by The Chicago Network. Taylor has not yet found out.
Alignment: Anarchist (Selfish)
Motivation: Try Taylor’s Patience
Race: Thunder Crow
Age: 2-years old
Height: 1 foot with a 2.9 foot wingspan
Appearance: A small black crow with a smug look, glowing blue eyes, with bristling runes upon its midnight body wearing a small golden amulet
Level of Experience: Effectively 3rd level of experience
Current XP: Not applicable
Attributes: I.Q. 15, M.E. 5, M.A. 7, P.S. 2, P.P. 7, P.E. 10, P.B. 8, Spd. 4 – Flying Speed: 66.
Hit Points: 17
M.D.C.: Talisman of invincible armor (200 M.D.C.; 3/day)
Horror Factor: 9
Attacks/Actions per Melee: 3
Combat Bonuses: + 2 on initiative, + 2 to strike (+ 4 with Electric Arc), + 4 to dodge
Resistance/Saving Throw Bonuses: Impervious to electricity and energy, + 1 to save against mind control and + 1 to save vs possession
● Human Intelligence (Familiar Ability; -5 P.P.E.)
● Speech (Familiar Ability; -5 P.P.E.)
● Call Lightning. Range: 1,200 feet. Damage: 3D6 M.D. P.P.E. Cost: 2
● Electric Arc Range: 400 feet. Damage: 1D6 M.D. P.P.E. Cost: 1
● Electric Force Field. Range: 12 foot area. Damage: 1D6 S.D.C.’ plus a 01-65% likilhood of losing initiative and two attacks/actions per melee
● Raven Claw. Range: Close Combat. Damage: 1D4 S.D.C.
● Raven Peck Range: Close Combat. Damage 1 S.D.C.
Skills of Note: Land Navigation at 88%
Magical Knowledge: None
Spell Strength" Not applicable
Psionic Powers: None
Equipment: Frequently steals and hides things to pass the time, other than the invincible armor amulet has no other worldly possessions.
“Copyright © 1990, 2005 and 2013 Palladium Books Inc. & Kevin Siembieda; all rights reserved world wide. No part of this work may be sold, distributed or reproduced in part or whole, in any form or by any means, without written permission from the publisher. All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental."